Hi all, I'm trying to create a lava flow effect, and I found a pretty simple way of doing this by using UV coordinates and shaders (http://gamedevelopment.tutsplus.com/tutorials/create-a-glowing-flowing-lava-river-using-bezier-curves-and-shaders--gamedev-919). However, I cant work out if I can access / change UV coordinates in PIXI. I think by default they are set at the [0,0],[0,1],[1,1],[0,1] by TextureUvs(). I've created a shader that can manipulate the texture coordinates after they are passed into the shader, but I want to be able to set the texture UV coordinates on a sprite or similar. I had a look in the forums and couldn't see anything. Any help is really appreciated.