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Showing results for tags 'Split'.
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Hi everyone, I have an obj file of an object composed of several meshes. When I load this file using the object file loader and try to drag it (as in the drag and drop tutorial in the playground) only one of the meshes is selected. What is the correct way to make sure the object is selected? Thanks!
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- split
- object loader
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Strangely shows the text doubled pixels: fragment code .fnt: <char id="49" x="192" y="2" width="2" height="7" xoffset="0" yoffset="1" xadvance="4" page="0" chnl="15" letter="1"/> <char id="50" x="197" y="2" width="5" height="7" xoffset="0" yoffset="1" xadvance="7" page="0" chnl="15" letter="2"/> <char id="51" x="204" y="2" width="5" height="7" xoffset="0" yoffset="1" xadvance="7" page="0" chnl="15" letter="3"/> <char id="52" x="211" y="2" width="5" height="7" xoffset="0" yoffset="1" xadvance="7" page="0" chnl="15" letter="4"/> <char id="53" x="218" y="2" width="5" height="7" xoffset="0" yoffset="1" xadvance="7" page="0" chnl="15" letter="5"/> <char id="54" x="225" y="2" width="5" height="7" xoffset="0" yoffset="1" xadvance="7" page="0" chnl="15" letter="6"/> <char id="55" x="232" y="2" width="5" height="7" xoffset="0" yoffset="1" xadvance="7" page="0" chnl="15" letter="7"/> <char id="56" x="239" y="2" width="5" height="7" xoffset="0" yoffset="1" xadvance="7" page="0" chnl="15" letter="8"/> <char id="57" x="246" y="2" width="5" height="7" xoffset="0" yoffset="1" xadvance="7" page="0" chnl="15" letter="9"/>font .png Why is there such a shift? Name: new PIXI.BitmapText(mName, {font: "17px nbp", align: "center"}),Name.position.x = roundHalf(x - Name.textWidth / 2);Name.position.y = roundHalf(y - Name.textHeight / 2);roundHalf© = (c << 0) - 0.5; Why is this split pixels?
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- Split
- bitmaptext
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Hey everyone! We've done this simple game prototype with Pixi, in which we create a PIXI.Stage for each Frame/Screen: http://xicombd.github.io/split/ (Hit space to create a new Frame) How can we do this with phaser? To clarify: - The player is shown on each screen and controlled simultaneously everywhere; - Each screen would have different tiled maps; - We need to be able to create and remove screens during the game; Thank you!