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Showing results for tags 'Pixel Art'.
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Hi, I'm Lewis, a freelance pixel artist looking to work on your great project. I've worked on a wide variety of projects boasting pixel art styles, but also projects involving clean vector art and all including smooth animation. My skills are: Pixel art Vector art Animation GMS 2.3 platformer programming (2D) Video editing Projects I've worked on/am involved with include: Kyle & Lucy animating and creating environment art, Sonic Studio (a fan game made in GM), Sonic 2 HD (fan game) creating enemies and environment art, Freedom Planet 2 creating backgrounds and stage art, and more. I'm available for hire! Contact me at [email protected] or message me via a PM. Enjoy some examples of my pixel art below: If you are interested in my work, feel free to contact me at [email protected] or in a PM. Thanks for taking a look, Lewis.
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Hi, If you need to outsource a good Pixel Artist, please feel free to contact me anytime. I can do all kinds of Pixel Art. You can see my Portfolio at this link below. https://sites.google.com/view/pixeljay/pixel-art Please email me for a faster transaction: [email protected] Lets do it according to your budget. Thanks
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A short game with 4 different game modes developed in Construct 3 You can play from mobile or desktop. I made all the graphic art by myself using Blender 2.79. Also, I received a complaint from a user that says that the game doesn't start (he tried the game from mobile) If anybody has any similar issue, please let me know! Hope you'll enjoy it! Canjump Game Link
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Hi! My name is Cameron. I'm a freelance artist and game dev with four years of experience doing pixel art, and I'm available for commissions and projects of any length! I work very quickly and efficiently, and I can create pixel art in any style you'll need. Here are some of the things I can make for you: Sprites Tilesets Maps Text Boxes Backgrounds Textures And whatever else you need! Check out some of my work here: https://drive.google.com/drive/folders/15q8ubCCwRFt_GKwyuXFbxJdri9rpm5QQ Pricing varies by complexity. My project rates start at $15/hr for simpler styles; my commissions are done by flat rates, not hourly, and also scale with complexity. For more pricing info, more examples of my work, or to contact me for a project/commission, feel free to email me at [email protected]!
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I've seen a few tips on how to disable anitaliasing and smoothing, but nothing seems to work, and many of the posts are quite outdated. Right now I'm doing this: if (this.game.context) { this.game.renderer.setSmoothingEnabled(game.context, false);} else { this.game.renderer.options.antialias = false;} this.game.antialias = false;this.game.stage.smoothed = false;this.game.scale.width = gameWidth * zoom;this.game.scale.height = gameHeight * zoom;this.game.scale.refresh();Where zoom is 2, so it scales nicely, but the antialiasing is still destroying the pixel art, suggesting that nothing I've done is working. Any ideas?
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Do you have a love and passion for video games? Do you want to use that love and passion to have a positive impact on the world? Are you sick of corporate culture? If so, read on! We are looking for help on our quest! We require an experienced and creative 2D/Pixel artist with retro video game knowledge and experience for our mobile app. As a team member, you will be an important and valued part in the completion of our mid-stage, high-concept prototype. Over the last two years, we have built a strong and dedicated customer base. This project is a unique opportunity best suited to individuals looking for part-time work and interested in earning equity in a special project over short-term financial satiety. Key Responsibilities: - Working with our team to create spectacular visual elements - Creating high-quality and appealing gaming-related assets - Develop assets to be used for presentations and future planning - Preparing assets and work closely with our animator Personal Skills: - Must be a creative individual with strong communication and collaboration skills. - Must be able to thrive at self-direction when necessary. - Experience working in a team setting and remote environment - Professionalism is key - Ability to keep organized and meet deadlines/targets. Skill Set: - Significant experience with Pixel/2D Art - years are irrelevant, just skill, talent, and creativity! - Experience with 2D Environmental Design (landscapes) - Experience with traditional 8/16bit stylings (a la old Nintendo games) - Experience with isometric principles - Experience with creation of sprite sheets - Experience with Design Tools, including the Adobe Creative Suite - JavaScript/HTML/CSS Experience is a plus - Animation knowledge and experience is a plus All candidates are welcome to apply. A resume is just paper and we are most interested in seeing the work you have done – after all, Pixel Art is a visual experience! If you have any questions or feel like you might be a good fit, please shoot us a message! Thanks, Evoloot Team
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- retro game
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Hey guys, Don't know if anyone's interested, but I've been working on a pixel art editing webapp that might be useful for game devs looking to create some pixel art or tiles or bitmaps. It's called Pixel Editor Pro and it's at: http://www.amelyn.com/pixel_editor_pro/index.htm It's free to use at the moment. Right now, I'm just looking for feedback from users about: 1. what features they would like to see in an online pixel editor 2. how the app might be improved. 3. what improvements/additions would make this a tool you would pay real cold hard cash for every month. I'm working on new features for it at the moment. I'll probably implement the following features next: - User Guide in PDF format explaining what all the different sections of the app are and what all the different buttons do :) - settings section where the user can set different preferences such as (1) size of pixel squares in the Edit Single Tile section, (2) background colour etc. - display the current row and column over which the user is hovering when editing a single tile - tile merge feature; build a new tile by merging a bunch of different tiles in sequence - multiple tile merge feature; merge a single background tile with multiple other tiles to build a bunch of new tiles Please feel free to post any and all feedback in this thread or email it to me directly at [email protected]. I'm going to read all feedback I receive and use it to improve the app. All feedback will be gratefully received. Cheers, Miktor
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- game development
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Hi! I'm looking for a pixel artist to draw the logo for a game titled Warp VII. As the game is web-based, a matching favicon is also needed. The game is a low-res, multiplayer tactical coop experience with a sci-fi setting. I want a wordmark/font-based logo that focuses on the game's title, Warp VII. The casing of the word Warp doesn't matter (both WARP and Warp are fine), but it has to be followed by the roman numeral VII. The logo should have a retro sci-fi look. Some modern filters or effects can be applied to make the logo look like it's displayed on an old-school screen. For inspiration please check the following links: - Seegson Synthetics Wallpaper: https://www.deviantart.com/deimos82/art/Seegson-Synthetics-Wallpaper-461329709 - Seegson Synthetics Wallpaper 2: https://www.deviantart.com/deimos82/art/Seegson-Synthetics-Wallpaper-2-461345504 - Just a few Cyberpunk inspired logos I designed: https://www.reddit.com/r/Cyberpunk/comments/9rjfng/just_a_few_cyberpunk_inspired_logos_i_designed/ - Stragglers - Trailer (the logo is at 1:30): https://www.youtube.com/watch?v=XZsDIKb0icM I'll leave the coloring of the logo up to the artist; reds, greens & blues would all be fine, as long as the logo looks good over dark backgrounds. Only the logo & favicon are needed, I am not looking for any other sort of graphical assets for the game at this time. I am only interested in low-res, pixelated drawings; no vector art or high-res work. My budget for this is 300$. Please leave me a message with a link to your portfolio that includes some other logos you've drawn. If my budget is too low I'd still like to see your work, so drop me a message with your pricing. Thanks!
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Hello All! I'm a freelance pixel artist, who loves designing and animating characters! Here is my portfolio - https://caleidosymmetry.wixsite.com/portfolio I'm currently available for work on small to medium sized game projects. If you are looking for an artist, I'm here to help! Please feel free to contact me at [email protected] I look forward to hearing from you! -FP
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Hi all, I know this issue maybe repeated and seems to be very common but I searched first and did not find anything concrete. I am doing some test and playing around with pixijs. I created an stage 320x180 and I am rendering an sprite of 27x27 in a autodetected renderer (WEBGL always is selected) I am in a macos retina resolution (devicepixerate 4) the problem is I can not achieve having the sprite pixelated even setting antialias false in the renderer. I tested the same without pixijs but native canvas 2d context using drawImage and I could get what I wanted using some hacks like after every drawImage set context.imagesmoothingenabled to false and I have CSS file to canvas image-rendering: pixelated. With those I am having exactly what I want, but of course I would like to obtain the same using pixijs and WEBGL. Is it possible? Disable at all antialias in a WEBGL context? How we can deal with this to render pixel arts properly? example using native canvas 2d context drawImage example using PixiJS webgl renderer Cheers.
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Hi. My name is Michał. I am 2D graphic designer based in Poznań, Poland. I have 5 years experience in making art and animation for games using various techniques and styles. Pixel art is my favorite and works for me like meditation I'm interested in paid jobs. 12$ per hour is good for me. email: [email protected] my portfolio with more works: http://www.stalomir.pl
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Hello World, I'm a pixel Artist and Game Designer sharing my work for the #gamedev sake. I just released a Free Public 2D Platform Pixel Art Pack for everyone. Check it out I even made an online Demo made with Phaser so you can see it in action: http://pixelgameart.org/demos/sunny-land/ Download this Pack at my site where I will be posting each month a Public Pixel Art Pack (code included): http://pixelgameart.org/web/portfolio/sunny-land/ Cheers and happy #gamedev
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Hi! My name is Nikolay and I can do pixel art animations for your games. Here's some examples:
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Hello, haven't been here for a while, in the meantime - I've created with the help of my friend (Andrzej Bieniek, graphical designer) and Marcin 'Gonthek' Nowak (music) a multiplayer bar fight game about vikings flying chickens and being ginger. http://www.vikingsvillage.io/ The game engine is custom made by me, the skeleton is on npm. you can try it: https://www.npmjs.com/package/gameframework-lite Above engine consists of game > levels > characters and loops for each of above 3 The backend is therefore nodejs and on frontend it is pixijs <3 This game is pixel art style with a bit chibi anime touch if you prefer, all graphics are custom made by my friend Andrzej Bieniek. Currently hosting on heroku minimal paid plans 2 servers europe and asia and struggling with adding commercials to this otherwise totally free game. Feel free to ask anything about the game I'll try to answer as good as I can
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- vikings village
- party hard
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Hey, guys. I'm a web developer intern at an important company. To enter they asked me to make a game prototype on html5. I thought it was weird because I was from a small town and I was like the "prodigious child" at college. I thought I was the first one on making a video game on html. I thought i was the best until I was proven wrong. Well, I've been learning, making a lot of games of my own on this platform. Lately I've been working on this beat 'em up, and all my co-workers say this is awesome. But lately I've been wondering if HTML5-based games were actually video games (existencial question to me). Anyways, here's a screenshot of my game so far.
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Hey yall, I just released a brief demo of Norco: Faraway Lights, a cyberpunk text adventure with a focus on the environmental and industrial histories of rural Louisiana. It features all original, lovingly rendered pixel art and an incredible soundtrack by New Orleans-based composer Gewgawly I. The demo is available for download or to play in your browser on itch.io. Thoughts and feedback are appreciated!
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I got this tile map in tiled:(4x) In 4.1.0 when you video.init using this settings (for integer scale) antiAlias: false, scale: 4 * window.devicePixelRatio, In will draw like this: tile texture are scaled 1 pixel, and it looks very bad. It's all because of these change: So there is an option for creating renderer: * @param {Boolean} [options.textureSeamFix=true] enable the texture seam fix when rendering Tile when antiAlias is off for the canvasRenderer But it's not in the API document yet, and also you can pass this option to video.int which you might not know like me, so, to fix it add textureSeamFix: false video.init : if (!me.video.init(256, 208, { wrapper: 'screen', antiAlias: false, scale: 4 * window.devicePixelRatio, textureSeamFix: false }))
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Hi all! My name is Asher and I'm available to work on your pixel art projects. My forte is definitely in the low res area (under 32x32) but I can do higher if needed. I'm interested in paid work, and jobs of small or medium size Below is my portfolio and email address for job offers. Portfolio: http://agentash1.wix.com/pixelportfolio Contact Email: [email protected] I've also uploaded some of my larger works for you to view here: This title screen was done for an upcoming game called Noodlesoup.. Jk, of course it's called Pangeeum Here are a mere handful of sprites that will be featured in the game. This was a background that I did in January 2015 to test my skill level. This is a test gif of a an upcoming dogfight game. These are images of an upcoming platformer forest themed game. Here is a extended preview image of a game for Hovel Studios.
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Hi, I’m Rob Hayes, a full time freelance game artist. With over 4 years of experience within the games industry I’ve worked in many areas of the 2D game development life cycle and have a love for exploring new styles and techniques to make the games I work on really stand out. From creating new styles and direction, to working with existing assets I can fit in well within your project. If you would like a quote or have any questions about my work or me, please get in touch at [email protected] You can find my portfolio at www.hayes2D.com www.hayes2D.com
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Hi to all members ! Can help you with pixel art.
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I've got a pixel art image of a planet. If I use game.stage.smoothed = false; when I start rotating the image it gets fuzzy and looks... shitty... here's the basic code that rotates the planet: update: function () { if ((game.input.keyboard.isDown(Phaser.Keyboard.RIGHT) || this.mobileMoveRight) && this.gameLogic.showingMenu == false) { // some other code ... this.groupPlanet.rotation -= 0.003; } } NOTE: the fuzziness appears ONLY if game.stage.smoothed = false; Can anyone explain to me what is the issue and if there's a workaround? Thanks in advance!
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Hello, My name is Ghost and we are looking for a pixel artist to create some detailed work for us. We are paying $5 for the first character created. Once we choose a character created, we will email the artist (could be you) and go from there. Include some sample work (the absolute best you have) What we need: This space-suit: https://s-media-cache-ak0.pinimg.com/originals/5b/ea/cc/5beacceef7a170a71f6ff32ceae69dea.jpgIn this pose: https://4.bp.blogspot.com/-ZncIsKICDI0/VGRzKqU2SAI/AAAAAAAABT0/AI1SCG1MkxI/s1600/hypostasis.png At 500x500px Transparent background. (Only character)
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Hello, everyone! I'm developing a game with isometric & true pixel art graphics, no 3d stuff. Previously I've had drawn by myself, but now I'm feeling in need for help. It's a city building game, similar to simcity and with graphical style more to transport tycoon. There is need to draw buildings, terrain, gui icons etc. Is there anyone interested in cooperation? I'm working on this in overall more than 2 years. I've had few different prototypes, had developed own simple engine. So I'm not feeling on abandoning this project now, when its near to be finished. Here is some demos: http://narushevich.lv/isometrica/ http://narushevich.lv/vkaria/
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Hi, my name is Gerardo Quiroz, I am pixel artist; I've done many pixel art pieces on characters, mockup, environment, background and some animation. I'm available for work; you can contact me at [email protected]. You can see my portfolio in kirokaze.deviantart.com - Twitter: @kirokaze – kirokazepixel.tumblr.com -Here are some pieces I’ve done: Characters Pieces Mockup Animation Cheers, Gerardo