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Showing results for tags 'Microsoft'.
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Hi! Has anyone had any success with using soundjs or howler.js in games (or anything else for that matter) with Microsoft Edge on Windows 10? Current project-related testing gives me: soundjs: get a "SoundJS is not currently supported in your browser" for even the most basic usage direct from soundjs's website http://createjs.com/soundjs and no errors when doing my own tests offline or online.howler.js: get a rather funny "not implemented" error in the Edge console pointing to basic Web API code in the library: audioTest = new Audio();I'm still doing some various tests, even going the long route and building AudioContext code by hand, but wanted to get this out there and see what the rest of the community experience is. There are other examples on the net (largely via Microsoft developer websites) that have some audio workingm, so it should not be rocket science. Edit: as an aside, basic HTML5 <audio> tag code like below is not even appearing in Edge (not even the fallback text): <audio controls> <source src="music.mp3" type="audio/mpeg"> Your browser does not support the audio element.</audio>Oh joy!
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"I am a real fan of 3D development. Since I was 16, I spent all my spare time creating 3d engines with various technologies (DirectX, OpenGL, Silverlight 5, pure software, etc.). My happiness was complete when I discovered that Internet Explorer 11 has native support for WebGL. So I decided to write once again a new 3D engine but this time using WebGL and my beloved JavaScript." http://blogs.msdn.com/b/eternalcoding/archive/2013/06/27/babylon-js-a-complete-javascript-framework-for-building-3d-games-with-html-5-and-webgl.aspx