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Hello I am a web designer, web developer, content writer, digital marketer, mobile app developer, Graphic designer. I have my own startup D5websoft provide ecomerce web solutions. Glad to be here. Thank you
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Hi everyone! I'm a first time poster on this forum after having just come across it after a google search - just what I was looking for. I have a finance background but have been learning how to program (JavaScript) the past few months. I have an idea for a simple game that I really want to build. However, instead of learning Swift, I was thinking of building a native iOS app using something like PhoneGap or CoCoon. I don't even know if that's actually possible since I don't know what exactly they are but from what I've gathered, these programs will let you build a game in JavaScript and compile it into a native iOS app - which would be pretty cool! Can someone guide me to some resources on where I can get introduced to the world of making games using JavaScript for iOS (where I think the market for games really is)? Thank you - looking forward to contributing to this community!
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Hello html5 game devs! I'm a software engineer in between jobs right now looking to do some extra work on the side for cool projects. My background: I grew up in NJ, got a mathematics degree from Rutgers U and have been working as a flash developer for the past few years. I was sad to see actionscript 3 fall out of popularity because I just thought it was a really pretty-looking language. Over the years I've used it for desktop games, video players, real-time socket connection mmo games, starling mobile apps, database connections, spinning up servers, basic banner ads, 2d animations.. Anyway, I'm all about the javascript /typescript life now. Recently I've been really into Angular for building websites and browser "webapps" and phaser for games (or webapps that are less DOM-ish). I'm just an overall intelligent guy who loves talking about programming and building stuff. I'm really looking to join a group for a hackathon or gamejam in the NJ / NYC area, but I'd also be interested in working on open source projects. Thanks for reading. You can also find me tweeting about js things on twitter @WebWhizJim
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Hi, I'm new to this whole phaser thing, and I looked around for an answer to my question, but here I am. Here is the github project that I am working on. In my main.js file, which I have in the root directory of the project, I load the images as follows: // Load the imagesfunction preload(){ game.load.image('background', 'TagJam18/images/Background.png') game.load.image('platform', 'TagJam18/images/Platform.png') game.load.image('Wall', 'TagJam18/images/Wall.png') // Sprite sizes are inconsistent so there is no way to do these with constants // The only real way is to resize the window sprite. // I definiitely do not feel like doing that. game.load.spritesheet('dog', 'images/DogSprite.png', 16, 8) game.load.spritesheet('window', 'images/WindowSprite.png', 16, 16)}Then in my create function I try to load my image. // Create the scenefunction create(){ // Physics is a perfectly fine way to do things for this. // The ARCADE engine has all the physics we need for a simple platformer game.physics.StartSystem(Phaser.Physics.ARCADE) // Add in the background. game.add.sprite(ORIGIN, ORIGIN, 'background')However, when I try to run my game, what I get is a black screen. Am I doing something wrong with my folder directories? I have all of my images in an image folder inside of the TagJam18 folder. I'm not very confident that I am referencing them correctly.
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So, I am trying to expand upon the "Making your first game" tutorial (https://github.com/photonstorm/phaser/tree/master/resources/tutorials/02%20Making%20your%20first%20game) by creating states instead of running the game directly on the script tag in the html file. I have tried doing so by following the template provided, but I cannot answer must of the questions I have only by looking at it. I am also currently facing a bug that I would love some help in solving. The bug that I mentioned is freezing the game every time the player touches a star. The error I get is this one: Uncaught TypeError: Cannot read property 'kill' of undefined Lvl1.js:155 Lvl1.js is the file where I have the state. Line 155 points to the collectStar function: collectStar: function(player, star){ // Removes the star from the screen this.star.kill(); // <--This is line 155 // Add and update the score this.score += 10; this.scoreText.text = 'Score: ' + this.score;}collectStar is called when there is an overlap between the player and any member of the stars group (I believe) this.physics.arcade.overlap(this.player, this.stars, this.collectStar, null, this);Here I create and add the items to the stars group: var star = this.stars.create(i * 70, 0, 'star');That is all I have for the bug, now for the questions: I realized that I have to use "this" a lot, but I am still unsure as of why and when I have to use it. Do I use it when I reference items declared inside the state? Or with items inside the function? Why don't I have to include the parameters? (player, star) when calling collectStar? This was also the case in the tutorial, and there were no bugs there. How do I load items (sprites and whatnot) in one state, so that I can use it in another state? For example, loading items in the preload state to use in the game state. Thank you! *Edit You can find the current version of it here http://sammyisra.comoj.com/phaserGuy/index.html
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Hello everyone. Last monday there was a meetup in Madrid about an introduction to phaser and how develop videogames with it. The talk is in Spanish. The Spanish people in the community will enjoy with the video. Here is the material used during the talk. Spanish comunity: http://www.meetup.com/videogamearmy/events/213977252/ Video by Alejandro Arroyo Duque: github: https://github.com/alejandroarroyo/intro-phaser Slides: http://slides.com/alejandroarroyo/intro-phaserjs Online Demo: http://goo.gl/bntMU8 A greeting! Espero que os guste