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Showing results for tags 'Installing'.
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Hello. Can you explain me how to run multiplayer example project of isogenic game engine on c9.io? I have installed this engine and then I do this: node ./server/ige -g ./examples/24.1-network-stream and then it happens IGE *log* [IgeNetIoComponent] : Network component initiated with Net.IO version: 1.0.0 IGE *log* [IgeNetIoComponent] : Starting net.io listener on port 8080 IGE *log* [IgeNetIoComponent] : Starting client/server clock sync... IGE *log* [NetIo.Server] : Server is listening on port 8080 IGE *log* [IgeEngine:ige] : Starting engine... IGE *log* [IgeEngine:ige] : Engine started IGE *log* [IgeStreamComponent] : Setting delta stream interval to 30ms IGE *log* [IgeStreamComponent] : Starting delta stream... IGE *log* [IgeNetIoComponent] : Server now accepting connections! then I'm going to example project folder and run index.html file (or server.js) and it show this: Started apache2 (98)Address already in use: AH00072: make_sock: could not bind to address [::]:8080 (98)Address already in use: AH00072: make_sock: could not bind to address 0.0.0.0:8080 no listening sockets available, shutting down AH00015: Unable to open logs So what I'm doing wrong? (sorry for mistakes. english is not my native language)
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Hi, I'm having trouble installing the Babylon-Exporter for Max. I have: - Max 2013 64-bit - Max2Babylon-0.17 I've done the following: - extracted "Max2Babylon-0.17.zip" - copied the 5 dlls from the 2013-folder to \3ds Max\bin\assemblies - made sure the files are not locked by windows (Please see also my lovingly arranged screenshot I attached to this post) After starting Max I get the following error: "The assembly [...]Max2Babylon.dll encountered an error while loading. [...]" (see also the screenshot) and I don't see the Babylon-Menu or anything related. Does anyone have an idea what went wrong? Thanks, Raschko
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