I have this image: you can notice it has a gradient alpha inside, made in PS I want it to look like this in my project: I made this example using PS I'm using HasAlpha=true; and getting this instead: it's like it can't read the gradient alpha and translates it to solid color, as you can see in the bottom he draws some artifacts. weird stuff, am I doing something wrong ? is there a solution ? will there be any solution ? note: this is a *mirror* object, because I have max 8 of it I don't create a normal mirror using the mirror texture. Thanks!