I'm getting a frame drop while moving two grounds created from height map. With Intel HD 4000 I have around 40 fps and with Adreno 330 (smartphone) I have 20 fps. I've created a simple example based on the height map tutorial. I've just added an additional ground object and ground movement and still getting this frame drop. The frame drop is not so drastic as in my own project but it still exists. With Intel HD 4000 I have 50 fps and with Adreno 330 I have 40 fps. Anyone have any idea why is this happening and how it may be fixed? I have tried to reduce the amount of subdivisions, it increases the frame rate but only a bit. The example is attached. movingHeightMap.zip