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Showing results for tags 'Flixel'.
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Hello everyone, I came across with this framework, and when I saw it was done by a Flixel member it caught my attention, specially with the HTML5 and portability to several platforms! I have a game all done in Flixel, and that's one of the points my and my team are sad it+s the portability, to android, to iOS, which is kinda difficult at the point we are at. What I wanted to know is that if anyone tried to Port a Flixel game to HTML5, using Phaser, and if it is easy or not! Thanks
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So I'm new to this, i have achived to do this, but i can't get the sprite to jump correctly, i was trying this metod but i can't find a elapsed function, any way to ahive this? PD: No pressure, but any news about 1.0 ? I'm looking forward to ir great work BTW PD: Sorry for the bad english.
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Hey everyone! Just first want to say, when I heard about Phaser (being a big Flixel fan) I was STOKED and uber-excited and can't wait to get my hands dirty with it. One of the only issues I had with Flixel was using slopes in a platformer. Is this addressed at all in Phaser? At the risk of showing my game dev noobiness, does one have to use pixel detection collision or is there another way? Thanks!