Hi, On an audio file, is there a way to fire the event Loader.onFileComplete only when the file is decoded ? Phaser states logic is based on preload and create functions. When preload is endend we call the create function. But sounds are not always decoded. Is there a way to upgrade this behavior? I would like to start the create function only when sounds are fully decoded. Please note I don't need a specific flag on my side to wait until my sounds are decoded. I need a Phaser logic here. I guess a new parameter in the Loader.audio function could do the job: game.add.audio(key, urls, autoDecode, fireFileCompleteEventOnDecoded)