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Showing results for tags 'Cross Platform'.
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Hi all, I want to create an application which will need a website as well. What I'm looking for is how to make as few different source codes as possible. My definition for a "source code" is a code for a single platform/service. What needs to be done is as follows: 1) Mobile app - there's a need for: iOS version, Android version, Windows phone version, web service, database. 2) Website - client and server side, database. My priorities are from highest to lowest: 1) As few source codes as possible. 2) Fastest learning curve as possible for my knowledge (will be described next) 3) Cheapest. My knowledge: C# (Xamarin is a possibility), Java, Native Android, a bit of Spring, a bit of PHP, a bit of MySQL. If there's a need to learn some technologies - for example ASP.NET, HTML, CSS, Javascript - I'll do it. I heard you can somehow create a web site and then turn it into a cross platform mobile application like PhoneGap or Ionic, which means you might be able to get a single source code for everything - is it true? What do you think is the best option in my case?
- 4 replies
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- cross platform
- mobile development
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Hadron Wars is one of the most sophisticated cross platform MMO RTS games built with HTML5. Game is available on: Android - https://play.google.com/store/apps/details?id=com.hadronwars&hl=en iOS - https://itunes.apple.com/nz/app/hadron-wars/id950699818?mt=8 Windows Phone - http://www.windowsphone.com/en-us/store/app/hadron-wars/c7ed9df6-3454-4959-9dba-e83aa1736942 Windows - http://apps.microsoft.com/windows/en-us/app/hadron-wars/8635cfc7-2eb0-40e0-a4b4-ec952b8c6b6f Facebook - https://apps.facebook.com/479956268770335/?fb_source=search&ref=br_tf Available engines performance was not acceptable for such game, so NECOLT built custom game engine for Hadron Wars. Also we use PixiJS for rendering and CocoonJS for distribution to iOS and Android. We are open to share our experience developing this game, so feel free to ask here. http://hadronwars.com is in beta mode now. Feel free to test it and leave feedback [email protected] !
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- MMO
- Real Time Strategy
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Play Tower Storm I'm trying a new take on the Tower Defense genre, making an easily accessible TD game you can play with friends either versus bots or each other. The game is made for 3 vs 3 games but less is fine too. You build and upgrade towers as normal. Then you also send minions at your opponents defenses. You gain more income for every minion you send. There are smaller castles on the map on the way to your opponents base with 10 health each, when you destroy them your minions gain more health and speed (click on each castle to see how much). It currently works in all modern browsers and on recent android / iphone browsers too. I hope to port it to Android / iPhone as an app soon Please let me know of any bugs / issues or if you have any suggestions or ideas on improving the gameplay I know the UI is pretty bad I'm just focusing on making the gameplay good for new. ----- Update 07/06/2014 - Wow so much has changed in the last 10 months, it's about time this post got an update . The games graphics and UI have been completely changed. I'm now using PIXI.js as the renderer along with ImpactJS as the main engine (It actually wasn't too hard to integrate the two, I'll post a tutorial soon if anyone is interested). Minions now cost gold to upgrade instead of requiring you to collect souls. You can also have 20 souls available for all minions rather than only being able to send 5 of each minion type. There are now 5 races each with 2 minions, you can send both your own and your allies minion types so you have 6 available but it's not always the same 6. Lastly we've put the mobile / tablet versions of the game on hold and are focusing purely on web for now as we found it too hard to optimize for all the various device. Plus the new version is much too slow on most devices without WebGL support due to having so many new graphics and effects ----- Update 27/10/2014 - Another massive update, took a few months longer than expected unfortunately. Matchmaking is finally here! You can create a party of up to 3 people and find games vs other groups or solo players all over the world. It also now has a much larger, more strategic and fun map, and chat between players. Performance issues have been fixed and a lot of towers and minions have had balance changes. Please let me know if you find bugs, have performance issues or feel some strategy is far too overpowered compared to the rest. Old Screenshot - 07/06/2014 Old Original Screenshot
- 17 replies
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- cross platform
- multiplayer
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WordBog is a cross platform word puzzle, supporting mobile web, native iOS+Android, desktop web, with Facebook integration. To play, make words by using letters in sequence, moving up, down, left, right or diagonally. Letters disappear when used, and letters above fall into the spaces. You can also turn the board clockwise or anticlockwise to switch things about. Words are scored by letter value multiplied by word length. When you've done your best, submit your score to see how you compare to your friends. A new free puzzle is released every day, where all players around the world compete on the same board. https://apps.facebook.com/wordbog [Note you can login with email+passcode instead of Facebook if preferred] Please let me know what you think!
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Hi, I've been lurking in the forum for a couple of days now deciding if I should take the plunge into HTML5 dev, curently doing Flash, and I couldn't help notice, with some surprise, that 99% of you are writing your games in native code. Have you guys not considered using a cross platform dev tool like Monkey or Haxe or have you condsidered them and found them wanting? I recently switched to Monkey from Flixel/Flashdevelop and found it to be quite good but I'm worried that maybe you guys know something I don't.
- 11 replies
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- cross platform
- monkey
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