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Showing results for tags 'Completed'.
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Hey folks, This was supposed to be a simple project to learn HTML5, but spiraled way out of control and took months to finish. It seems to run for everybody (might require a browser refresh for some), so I'm calling it finished! http://baroque-creations.com/quadradigger Place blocks, blow up dirt, and DIG! QuadraDigger is (obviously) inspired by Tetris for the Game Boy. You can rotate and place blocks, but beyond that, it's a whole new game. Fill holes with blocks and use explosions to pull blocks down before they scroll of the screen. Set up huge combos for maximum points! The game runs fine on my iPad, and has been reported to work well in some models of iPhone and Android. HTML5 being what it is, I can't test every playform with every browser, so I'm finding it difficult to debug. Sometimes it's the same browser, same version, and same platform as me. (If you're reading this and the game totally bombs for you, I'd appreciate a bug report ) I spent a while learning how the Twitter and Facebook API works so you can send out screenshots from in-game. The driving force behind that was a shameless desire to help players with advertising to spread the game a little bit I'm not sure if it will work or not, but it's a fun experiment nonetheless. Getting the touch-screen working was a challenge. The controls feel good enough for me, but without the sensory feedback of actual buttons, I'm often going diagonally by accident. Nevertheless, still easier to control the game with two thumbs, imo, rather than tapping all over the screen. That could just be because I'm an old dinosaur game developer who refuses to adapt to our brave, new world of tablets. The game has an online scoreboard stored in an SQL database. There are PHP scripts to manage the list, submit scores, and report back to the Javascript client. Because it's stored in SQL, it's super easy to get rankings in a variety of ways, so there are daily, weekly, monthly, and all-time score boards. Think that's it! So far, my top score has been just over 500k, back when the well was at 2/3 its current depth. I have yet to reach the bottom after the change! Hope you enjoy it! Cheers, -- Simon
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Figured I'd make my first entry into this thread with the first game that I created, Space-Fighters: Asteroid Field (excuse the cliché naming). Play it here: http://decigames.co.uk/sfasteroid/ The object of the game is to stay alive as long as you can. At some point in the future I plan on revisiting this game and giving it a revamp with features like highscores and hopefully better graphics(as currently I'm creating art assets), though I will be keeping this version live as a reference to my starting point. There are other games live on the site but I'm dedicating this post for Game #1 as I feel that most of the others need to be reworked, though feedback on any of my games is more than welcomed and for the most part needed. Looking forward to getting some feedback, but primarily I hope you enjoy the game!
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Howdy all Here is my first completed Phaser game. Yay. Shape Tower Its a casual/simple game, the goal is to build your tower of shapes as high as possible. One touch/click controls, works on mobiles. Playable on Kongregate: http://www.kongregate.com/games/wavertron/shape-tower?sfa=permalink&referrer=wavertron (Please give a Rating if you are a Kongregate member) Thanks for playing! Some screenshots:
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Play ONLINE now! Stranger than Fiction is a word-puzzle game in which you will decipher the stories of the people who once lived on a now-desolate planet. Uncover the secrets of a once great alien people through their scriptures! Solve word puzzles to translate foreign passages into English! Learn of a staggering tower and the passions that built it! Credits:Music by wandshrank ( http://wandschrank.newgrounds.com )Nova Square font by wmk69 ( [email protected] )Inconsolata font by Raph Levien ( http://www.levien.com/type/myfonts/inconsolata.html )Testing by Ursula Huxtable ( http://dreaming-is-freedom.deviantart.com/ ) Play now!