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Showing results for tags 'Circles'.
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I have an issue where I've got a row of rectangular sprites, drawn with phaser graphics, sitting in a seamless row. I then have some circle sprites set to move with set velocity in any of four directions (200x200, 200x-200, -200x200 or -200x-200) and bounce off this row of rectangular sprites. However, and this is behavior I've noticed before in a similar situation, whenever a circle sprite hits a rectangular one directly on the corner, the velocity drops drastically and it's direction changes substantially. Any clue on why this particular behavior occurs and any steps I can take in fixing it?
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Hello! I tried to make my game with physics. Prototype you can find here. First goes blue, than red, green, yellow. You can't win or lose, yet. As you can see, I use circles, but I use Phaser.Physics.ARCADE too and it doesn't support circles, so now there're squares instead of circles. How can I fix it? .Sorry for bad english