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Showing results for tags 'Card Game'.
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https://ljzc002.github.io/CardSimulate2/HTML/TEST4optimize.html I'm trying to make a battle chess game framework.By now,I have completed the following functions: Use wasd,Shift,space to fly around the scene. Press alt to display hand cards. Click to chose one card or use Shift/Ctrl to select multiple cards and use 1-5 to team them up. When close to a hand card,you can click the button '落子'(Drop the pawn),then the sight change to orange,click the chessboard with the orange sight,the hand card will became a chess pieces. Select a unit on chessboard will display the range of movement by blue masks and the skill table by a DOM node,then you can move the unit by click the mask or click the DOM node to select a skill(up to now,only 'nattack' and 'test5' can work),click other grid or the unit itself will deselect the unit. Use skills to an target will trigger a series of animations,if the unit's hp falls below zero it will turn gray and go up to hand cards. After a round of action,you can click '下一回合'(Next round) button in the hand cards view,the unit on the chessboard will be waiting for move again. I don't have much experience in making battle chess games.I am eager to get to get some suggestions on how to optimize the ui and the operation mode. Next,I plan to use some 3D model to represent units on the chessboard,add some sound effects into the scene,and try to make a websocket interconnection.
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Starting in late April, my friend and I hatched a plan to start making games. We started small and this is the result. Ingrid and the Exalted Coven is our first game. It took us nearly three months to develop, and it was a wonderful learning experience for the both of us. Ingrid and the Exalted Coven is a simple card game, built in the Defold engine. It tells the story of Ingrid, a powerful young witch who has been challenged by a colorful pantheon of vile wizards, to discover who is the strongest magic user in the world. I hope you enjoy it, and look forward to your feedback. The game is playable for free on itch.io. There is also a link below. LINK TO GAME: https://pixel-pugs.itch.io/ingrid-and-the-exalted-coven
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There is a Texas Holdem game at http://www.html5pcode.com/a1yholdem.htm The p-code was written in HTML5 JavaScript. The home page is http://html5pcode.com This Texas Holdem program determines the possible winning hands and gives the tie or win probabilities. It will highlight the percentage for your best hand. If it is 100%, it means you can not lose, but you may tie. There are 2 other players. They also know their probabilities and will bet accordingly. This game is written in a p-code. The p-code is executed by a p-code engine. If you click on PROGRAM in the RED STRIPE at the top, you can view the p-code programs. The p-code engine can execute the programs and it can edit the programs.There is a DATA option that allows you to see the program's data as it is being executed. There is a TRAIL option that allows you to execute the program in small steps. There is an RT, Real Time, option that allows you to change the program as it is executing. There are many YouTube videos that will show you how it works.
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Guys, I am just finishing up rummy card game which can be played against a bot. The AI part is almost finished and looking for suggestions to improve the game. Your suggestions are much appreciated. Game Link: http://www.onlinesologames.com/rummy
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Hello, Since over a year now we've been working on VEmpire, a Digital Deck building card game - done in HTML5. Although the game is far from a first playable demo we want to share the current state of the project and most important want to know what you think of it. Please share your thoughts with us and check out the concept at: http://steamcommunity.com/sharedfiles/filedetails/?id=370648753&searchtext Our announcement trailer: http://youtu.be/SliEJrslTco any feedback is welcome! Best Regards, Wolfgang
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Hi all, I've just released a new game to the world and wanted to post it here for feedback and criticism. It's called Higher or Lower, a card game where you guess if the next card in the deck will be higher or lower than the card currently on screen. I've incorporated quite a few cardbacks that the player can select to help increase time spent in the game and the artwork was created by my girlfriend. I think the art style makes the game stand out from other higher or lower card games, certainly from the ones on Google Play. Additionally, I've added sort of a status smiley face to show how well you are doing in the game, the more you get wrong the more the face requires medical attention, it's a similar idea to the Ouch Face in Doom. The game will work on both desktop and mobile devices. It's been tested in various Android devices (Nexus 6, Galaxy S2, Nexus 7) and iOS devices (iPhones 6s, iPhones 5s) and I've not noticed any errors or anything. So please enable audio (which is OFF by default), play the game and let me know how you get on! P.S. if you win or lose, click/tap on the big face for an audible...surprise
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Hello, I'm developing a mobile card game with Phaser, right now is in alpha stage so i'm looking for one or more people to play the game, help me smooth some game mechanics and balance the cards (for example: "this card is too strong", "this card effect is useless"...) Game description: Lylium Legends (Temporary name), is a fast-paced card game in wich players have 5 cards in their hand/deck, victory goes to the player who defeat all opponent cards. Each card have an attack and defence value plus a combat skill, however some cards have a "legacy" skill this mean when the card is defeated that card skill is added to the next cards played, so the order in wich cards are played can completly change the result. Screenshoots: https://ibb.co/fvQz1Q https://ibb.co/ncQMFk https://ibb.co/ioFMFk https://ibb.co/j2PRgQ I've submited an alpha test only on the play store right now, so the requirement is to have an android device with android version 4.0+ You can contact me on discord (Kurtis#4839) or by email [email protected] thanks
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I have started writing solitaire games in Phaser as I try to learn more about Phaser. I plan to write a set of all popular ones and am ready with the first couple games. Your feedback and advice is much appreciated. http://www.onlinesologames.com/
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Find the pairs! is a game I created within 13 days using my engine. The game is about finding pairs of cards. You can buy upgrades to the shop for the cards. Enjoy! http://www.anothergames.com/games/html5/Findthepairs/index
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Hello I am a student that current studying computer science. I have programmed a card game called Cucumber. What is Cucumber Card Game? ----------------------------------------------- Cucumber is a kind of trick-taking game, in which the object is not to win the last trick. To make this more difficult, there is a rule that in each trick players must either overtake or sacrifice their lowest card. To be safe from losing, you therefore need not only a low card for the last trick, but also high cards for overtaking, so that your low card(s) do not have to be given up prematurely. How to play? ------------------------------------------------ Visit CucumberKing.com to read instructions. CucumberKing ------------------------------------------------- Our goal is to bring a fun card game to the Internet. Creating the world's first platform for the card game cucumber. Technologies used: HTML5, javascript (back-end & front-end), Redis & MongoDB (database), Node JS Play: www.cucumberking.com/login Contact: [email protected]
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Speed the Card Game Description: Speed a card game also known as Spit or Slam, is very fast-paced multiplayer card game. This game supports a live online multiplayer mode.. http://jimmyinteractive.com/games/Speedhtml/ Features: Online 2 player modeComputer playersLocal 2 player mode100's of achievements Tech: PhaserSocket.IO (server) Platforms: iOS, Android, Amazon, Windows, Facebook (web) Store links: All links: http://jimmyinteractive.com/speed/ Twitter: https://twitter.com/jamesfdickinson Community: https://www.facebook.com/pages/Speed-Card-Game/847181962036765 iOS: https://itunes.apple.com/us/app/speed-the-card-game/id914247866 Android: https://play.google.com/store/apps/details?id=com.jimmyinteractive.speed Facebook: https://apps.facebook.com/speedthecardgame/ Windows (not Phaser yet, soon): https://www.microsoft.com/en-us/store/games/speed/9wzdncrfj2sd
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Yesterday I released the first Android game created using my SCL game engine. (SCL+Cordova) This version of 52 Pickup has a twist in that you need to remove cards off the top of the pile in order to form straights and sets. I first published the game around 1992-94. http://upwithabang.com/52Pickup/boxed.html Android download here: https://play.google.com/store/apps/details?id=com.linewave.pickup You can play in a touch-enabled browser here: http://playscl.com/g/52pickup/ Preview video: SCL is a language I created over the past 6 years that is interpreted by Javascript at run time. Essentially it handles the canvas rendering for you using declarative "create" statements. The web site (see my signature) has a lot more information and a developer studio if you want to try it out.
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hi. everybody . ! im looking for jobs. i send my link. http://guillo0.daportfolio.com/
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Hi there, Well this is my first post but it is most definitely not gonna be my last. Like it or lump you are all about to come on a journey. My small team of guys have been asked to develop a Deck building, collectable card game online. The game is currently only going to be designed for use via a browser and mainly a desktop game rather than mobile. The client is aware we have no experience in this or in game building in general but we do build systems and websites for clients and he is happy for us to lean and grow with the development of the game. The game needs to be multiplayer with leagues and an AI for single players as well as if a scheduled game doesn’t happen so that an outcome can be determined. The alpha version of the game just needs to be single player this is our target for about 8-10 months away. My questions to yourselves is do you have any recommendations on what framework we should look at learning and building this type of game on. We will obviously be looking at integrating socket.io and im hoping the game can be built in HTML 5. So far it’s looking like the game play of the game will be along the lines of http://itcg.eredan.com/?aw=www Also tyrant unleased Anyway I know not a massive amount to go one but any pointers would great. Thanks in advance. Mick
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A Facebook version of our desktop card game has recently been released under a new name - Square Solitaire Duel. The game was previously integrated with the Polish social network, Nasza-Klasa, as Poker Solitaire. Since then, we have developed the game further. HERE IS A DIRECT GAME LINK. The rules and gameplay are the same as they were in the Polish version. The game with its features is more like a dueling game of multi-player solitaire than a typical poker match. We hope you will enjoy the game as we do! Check out the trailer video, the game features, and join us in a game now! https://www.youtube.com/watch?v=3DhzvATafcE&feature=youtu.be Features of Square Solitaire Duel: Duel 1 vs 1 asynchronous - wait up to 24 hours for an opponents response. Freemium monetization: two virtual currencies: coins and gold. Weekly tournament Wheel of fortune as a daily bonus - players can win game boosters, drinks, gold and coins. Boosters are our original feature for the game. They allow players the option to see the next two cards from the deck, change the placement of two cards, withdraw the last used card, or reject the last card. Drinks are an addition to make the game more entertaining. Anyone can buy a drink to make the duel more enjoyable!