Hi, I'm trying to change a texture region attachment on a spine model. For example, change the haircut of a character. What is the best way to change a region attachment? I've tried to get the head slot (slot = Sp.skeleton.findSlot("head") )and use setAttchement on this slot, but i was only able to set an existing attachment (like put an arm instead of the haircuts). Anyway, if i change the TexturePacker texture, its not working because the texture dont fit with the spine project due to the non-existing images in the spine project. So i suppose that I need to create another texture with PackerTexture including all the possibles haircuts. But i wasn't able to change the texture of an attachment If you have any ideas, it wil help me Thanks