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Found 9 results

  1. Hi everyone! This is my little game called 'Salvage', a sort of turn-based bullet-hell game (with inspiration from SuperHot). I hope you enjoy, and I would of course appreciate any feedback or comments you would be willing to spare! https://e1sif.itch.io/salvage
  2. This is pretty awesome http://8bitweapon.bandcamp.com/album/the-8-bit-weapon-collection-1998-2012
  3. Hello, everyone ! Here's a game I have been working on forever. I am so grateful for phaserJS and the progress it has been through so far ! Thankful for everyone who has helped me on the forums through this journey. Please I appreciate your feedback. I hope you guys will enjoy it. -> GAME HERE Facebook page -> HERE
  4. I am not really sure if this game is appropriate for this section as it is such a simple and rough game. I created over a few days in order to learn a bit about Phaser and try it out. This is a single screen jumping/platform type game, heavily influenced by the Atari 2600 game Frogs and Flies. Pretty simple, you jump, you catch flies, and you try not to fall out of the trees. Frog Needs Flies
  5. Hey folks, This was supposed to be a simple project to learn HTML5, but spiraled way out of control and took months to finish. It seems to run for everybody (might require a browser refresh for some), so I'm calling it finished! http://baroque-creations.com/quadradigger Place blocks, blow up dirt, and DIG! QuadraDigger is (obviously) inspired by Tetris for the Game Boy. You can rotate and place blocks, but beyond that, it's a whole new game. Fill holes with blocks and use explosions to pull blocks down before they scroll of the screen. Set up huge combos for maximum points! The game runs fine on my iPad, and has been reported to work well in some models of iPhone and Android. HTML5 being what it is, I can't test every playform with every browser, so I'm finding it difficult to debug. Sometimes it's the same browser, same version, and same platform as me. (If you're reading this and the game totally bombs for you, I'd appreciate a bug report ) I spent a while learning how the Twitter and Facebook API works so you can send out screenshots from in-game. The driving force behind that was a shameless desire to help players with advertising to spread the game a little bit I'm not sure if it will work or not, but it's a fun experiment nonetheless. Getting the touch-screen working was a challenge. The controls feel good enough for me, but without the sensory feedback of actual buttons, I'm often going diagonally by accident. Nevertheless, still easier to control the game with two thumbs, imo, rather than tapping all over the screen. That could just be because I'm an old dinosaur game developer who refuses to adapt to our brave, new world of tablets. The game has an online scoreboard stored in an SQL database. There are PHP scripts to manage the list, submit scores, and report back to the Javascript client. Because it's stored in SQL, it's super easy to get rankings in a variety of ways, so there are daily, weekly, monthly, and all-time score boards. Think that's it! So far, my top score has been just over 500k, back when the well was at 2/3 its current depth. I have yet to reach the bottom after the change! Hope you enjoy it! Cheers, -- Simon
  6. Hi, I've been working on this project since Jan 2013. Basically is a adventure side scrolling game ala Zelda 2 style. View Trailer http://www.youtube.com/watch?v=AfB-yhq5pqE Play Demo in browser http://elliotquest.com/demo The game is programmed in javascript using impactjs engine. some of the features include: • An expansive island to explore with over 16 unique bosses • Customize your character with an engaging Level Up System • Chain attacks to make enemies drop more items • Experiment with different magic attacks to defeat Elliot’s enemies • Solve puzzles to find hidden crystals and access secret areas • Hunt powerful monsters to find powerful weapons • 3 unique endings based on your decisions • Original Music by Michael Chait -- listen at https://soundcloud.com/michael-chait-music/sets/elliot-quest • Well-balanced gameplay that’s easy to pick up but difficult to master PS I plan to sell the game so if you like it consider voting on steam greenlight.
  7. We can produce a high quality old school 8-bit theme song for you'r game. That you can licence for commercial use. Samples Here https://wimbledonalley.bandcamp.com/album/hat-trick https://wimbledonalley.bandcamp.com/album/main-menu Contact us here for business inquires. [email protected]
  8. Hey folks, here's a game me and buddy worked on last year. It was our first HTML5 game built using the Contruct 2 engine (a way older version from what it is today). It's still quite buggy and not as complete as we wanted it to be. And the sprites and other gfx aren't quite as consistent as we wanted it to be. However, i do plan on rewriting it using Monkey pretty soon. Basically a fast pace retro platform shooter. The goal is to acquire all the spinning "tesseract cubes" to progress to the next level. Killing an enemy may yield a fruit. Collect 10 fruits to unlock a new gun weapon. Try not to die. If you die, you will lose all your fruits and cubes but you will respawn to try again. But don't worry...its normal to die many...many...many times. The game is a bit tough, even for me. There have been a few badasses from New Zealand, and Korea who've somehow managed to beat all 5 levels. Good luck! BTW, this is web browser only game, will not work on any mobile devices! And use Google Chrome for best performance. Controls : AWSD - move E - change weapons Left Mouse Button - shoot Right Mouse Button - jump Play it here : Normal Version Full Screen Version (if your system can handle it)
  9. This is just awesome - so many classic sprites to spot
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