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Found 1 result

  1. Hello, I'm attempting to implement support in my scene for navigating with a 3dconnexion spacenavigator, which has 6 axes. I can see it successfully registers as a gamepad, and can see four of the six axes bound to the "leftStick" and "rightStick" attributes, however I of course need the extra two axes. I thought about creating a new `3dConnexionGamepad extends BABYLON.Gamepad` class, however I can't think of a way to get the `GamepadManager` to create an instance of my custom class. Is this possible? If not is there a workaround like mabye binding to the `.update()` method of the gamepad instance?
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