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Showing results for tags '3d collision'.
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hi, I need to create a sort of a 3d environment, where the player needs to shoot a ball to the goal (front view - see attached image). During the flight of the ball towards the goal, it needs to hit some targets. I need some kind of 3d collision mechanism to detect if the ball collides with the targets, or with the goal itself. I guess it can be done using mathematics calculations, but I don't know where to begin. I saw there's an isometric plugin that can place objects in a z-position. Maybe this is the right solution? Has anyone got any experience with this type of problem and can share with us? Thanks!
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hi, I'm trying to create a game like "flick kick" (https://play.google.com/store/apps/details?id=com.pikpok.fkff), where the player needs to shoot a ball to the goal which is in front of her (no need for side view, just straight-front). Shooting the ball will be done by a swipe gesture. During the flight of the ball towards the goal, it needs to hit some targets. Can you please advise on what is the best approach for that? I need some kind of 3d collision mechanism to detect if the ball collides with the targets, or with the goal itself. I thought that maybe one of the built-in physics engines can help me with that, but I can't find how exactly. I also saw there's an isometric plugin that can place objects in a z-position. Maybe this is the right solution... Has anyone got any experience with this type of problem and can share with me? Thanks!