Hello, Im trying to create a viewer for my 360 panoramic pictures viewer like this: https://theta360.com/spheres/samples/5bdc3b3e-3a15-11e4-bf19-52540092ec69-1 I was doing it on Unity3d and it was pretty easy, I just had to create a sphere and then assign (drag and drop) the texture. Now im trying to create the viewer with Babylon but for some reason the texture mapping is different. I don't understand very much about textures and mapping. I'm using this image for testing purposes: https://upload.wikimedia.org/wikipedia/commons/6/65/SonyCenter_360panorama.jpg This is the code that I have done: http://www.babylonjs-playground.com/#CFHUL How can I make the texture match properly to the sphere?. Thanks