Hey All,
Another help request:
I want ZOOM's steering controls to more closely resemble an airplane (or my idea of a space-ship).
Currently Zoom turns left-right (yaw) by incrementing camera.rotation.y
and up-down (pitch) by incrementing camera.rotation.x.
Playground: https://www.babylonjs-playground.com/index.html#2UFUC3#2
It works, but yaw is not correct: when I pitch so view is up (world), and then attempt to turn left (yaw),
I expect to turn away from world up. Instead, the view spins around a world vertical axis.
I believe I could make it work if camera.rotation could apply to local space as is possible with meshes.
https://www.babylonjs-playground.com/#LLNE9E#1
But I can't find a camera.rotate(...) function like pilot1.rotate(axis, deltaTheta, BABYLON.Space.LOCAL) for meshes.
I hope this is in BABYLONjs somewhere 'cause matrix orders and conventions will proly overload my elderly mental agility.
?