Hello!!
I need help to write a .babylon file that represent a mesh + his rigging skeleton. I have built them thanks to my computer graphics application and now I need to write an "exporter" that allow to export my mesh + skeleton using my cpp code writing a proper .babylon file format.The question is how many vertices the model could have? My doubt is if exists a limit for number of vertices thus vertices indices, so the model must be splitted into "pieces of mesh". If exists a limits, what is it? Thanks a lot in advance