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Showing results for tags '#phaser'.
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Hello! I've just done a game with Phaser for a game jam requiring to make a game with < 5 minutes of gameplay. The game is about an automaton trying to repair a clock tower while chaotic energy is tearing it apart. You can play it on GameJolt: http://gamejolt.com/games/arcade/the-clock-the-chaos/70751/ --- Controls: Use the arrow keys or WASD. Left and right to move, up to jump, down to repair. Don't let chaos reach the inner gears. If they break, the game ends Media used: Images and animations are all done by programming, using canvas drawing primitives. They are generated as the game starts. The music is "suddenly, i feel alone" by OmegaP The sounds are public domain from freesound.org The font is "Metamorphous" by Sorkin Type Co Developed using: Game done using Javascript with the Phaser framework. Text editor: Notepad++ Image editor: None Sound editor: Audacity
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Hi, I thought it would be cool to see more maze games so I made an example with Phaser: http://www.patricko.byethost9.com/testproj/index2.html It uses the Depth-first search algorithm. I found numerous examples of its implementation here: http://rosettacode.org/wiki/Maze_generation#JavaScript There are several other maze generation algorithms, but 'depth-first' is the most commonly used for games. I kept the example basic but did implement it with Phaser tiles. I'm pretty sure there is potential to do some cool stuff on top of the maze using the Phaser tiles functionality.
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Does Anyone known about good touch-related phaser tutorials or game with that kind of source code? Phaser examples is having only two post about touch events - one about debugging and another about joystick. And they both does not describe touch events work well I think. Because in debug example all magic occurs under the hood and joystick example used secondary library. Please, link there, if you know good staff about this. I think i will be helpful for all. Thanks.