
morpbz
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I really like this game. I actually like the whole 'fish eats smaller fish and grows' genre. It doesn't seem to be playable on mobile, beside that it's good.
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It's a nice game. I think adding touch controls can help.
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It looks great. Love the parallax effect
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Schteppe, Thank you very much for pointing out updateText. I experimented with extending Phaser, and added some text functionality that has a performance bug. Since I fixed it the game gets almost 60 fps on IPad mini. As for difficulty, I'm still trying to find the balance between too easy and too hard.
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Tuan reacted to a post in a topic: [Completed] Duck981 - my first game
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Man, you've improved the game alot since I saw it a few weeks ago. It is a freaky game, but in a good way(if that makes sense to you). good job!
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Thank you both I'll update the game today with alot of performance improvement. (not yet 50-60 fps, but getting closer)
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This is one of those 'click the ball to keep it from falling' games. You collect stars by hitting them with he ball, and The floor rises, so you take a shield to protect you from it (a blue orb). Afterwards the floor returns to normal and the game goes on for a minute. I wanted to finish the game before asking for feedback, but then I got a suggestion that made me expand the game and put more work into it. Unfortunately, I keep running into low fps and p2 problems, so I decided to at least show what I have so far. Here it is: http://goo.gl/VFokVH My current todo list: - fix the graphics. Loading screen and main menu should have a night sky background. A few other graphics problems. - improve loading time. - improve performance. - come up with a name. Please say what you think about it, if it looks (almost) presentable, if gameplay is too boring ( since it's hard for me to tell, since I made it). Thank you all.
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[Phaser] Another World Cup themed game... Brazil Skills
morpbz replied to eoinmcg's topic in Game Showcase
Hi, It's a nice game.took me abit of time to figure out the controls, as they are different from other games of the genre. It gets kind of pointless after hitting the butterfly thing, since there is nothing left to do but tap the ball afterwards. -
It's fun. I like how obstacles destroy each other sometimes.
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Hi all. I just recently making games, and I like physics based games alot. Here's the game, feedback is welcome and appreciated: goo.gl/8e0raq Basically, you bounce a bird back to it's nest (the light red circle) You'll notice there aren't many levels. Actually, the first 3 levels are sort of the tutorial and only 2 'real' levels after them. This is because I've encountered a problem with level design: Since the game is physics based, each level has intricacies and surprises that I don't expect. For example, in level 4, I meant the solution to be going around an obstacle, but there happened to be a better one, worth more points, which I liked, but sometimes I get surprises that make a level too easy. That makes level design pretty difficult to me. Is anyone familiar with this problem ? I really wanted to make big, interesting levels with more elements in them, but it gets pretty difficult to design. I would love to hear people's take on this.
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Almost ready to call it a completed game. I added sounds, turns out it isn't as simple as I thought it would be. Added limited fullscreen support, but it doesn't seem to work in ipad/android. So I will remove it and just scale to fit screen in android. I still want to add obstacle graphics. Also, if someone can tell me if I did the attribution page right or not, please do, as I am confused about exactly how to give proper credit. All in all, I think I learned alot from it. HTML5 has a long way to go. Sound and fullscreen are more complicated than they need to be, especially on mobile. Phaser simplifies things alot. Get a local server, don't use file:// protocol to develop.
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I like it. About the tutorial page, I think the only problem with it is the word 'tutorial'. Your tutorial page is more of a manual/how to play/instructions page, which is a little confusing. Still, nice game.
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Update: I've remade the levels, now hopefully the level difficulty progression will make for a more clearer game. Graphics slightly improved, but not much. since I'm not familiar with image editing gimp/inkscape/photoshop (nor do I have access to photoshop), I'm kinda just looking around in opengameart. Sounds are the same deal, I'm still looking for good sounds that have creative commons. I haven't improved the input system yet. Any opinions/feedback/constructive criticism is welcome, good or bad.
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With arcade physics I don't think rotating a sprite will have any effect but a visual one. So I think the fact the sprite is square wouldn't matter, since you only rotate it visually, not "physically". You can Try increasing the rotation by deltaX/(width/2) or something like that, in player's update function. Also, if you do that, remember to set anchor to 0.5, 0.5, so rotation is from the center.
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Thank you for the feedback. Yes I've noticed it is too difficult, especially in the mobile. I'll make it progressively harder, with the first levels being much easier, and I'm working on making the controls easier. As for the graphics/sound, I think I'll save it for after the controls are better. Thank you all for the feedback