Hi, I've noticed that when I increase the size of the PIXI renderer the frame rate decreases. To check this I removed everything else from my code, so all my code does is create a renderer and a stage and then render the stage in an animation loop. I've pasted the code below. With viewWidth and viewHeight set to ( 120 x 80 ) I get ~60 FPS. However, when I make this 10x larger, ie ( 1200 x 800 ), as in the example code below, then the FPS drops right down to 4 FPS. Seeing as I'm not actually doing anything like drawing different shapes I can't understand why the FPS should drop so dramatically ( or change at all). Can anyone explain why this is happening? Thanks, Nick <!DOCTYPE HTML><html><head> <title>pixi.js test</title> <style> body { margin: 0; padding: 0; background-color: #000000; }</style> <script src="pixi.js/bin/pixi.js"></script> <script src="fpsmeter.min.js"></script></head> <body> <script>var viewWidth = 1200;var viewHeight = 800;var meter = new FPSMeter();var renderer = PIXI.autoDetectRenderer(viewWidth, viewHeight);renderer.view.className = "rendererView";// add render view to DOM document.body.appendChild(renderer.view);// create an new instance of a pixi stage var stage = new PIXI.Stage(0xFFFFFF);requestAnimFrame(animate);function animate() { renderer.render(stage); meter.tick(); requestAnimFrame(animate);}</script> </body></html>