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ReachTheFlagGames

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    http://games-reachtheflag.rhcloud.com/

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  1. Hello, I'm trying to load an image as such: game.load.image('example', 'http://www.w3school.com.cn/i/ct_html5_canvas_image.gif'); But I get the error: Phaser.Loader error loading file: example from URL http://www.w3school.com.cn/i/ct_html5_canvas_image.gif Anyone know what could be causing this or have it's possible to load an image from another domain? Thanks!
  2. I just create the second object as a normal sprite and then call a custom function in update to see if a collision occurs function collides (a, { if(a != undefined) { return !( ((a.y + a.height) < (b.y)) || (a.y > (b.y + b.height)) || ((a.x + a.width) < b.x) || (a.x > (b.x + b.width)) ); }}where a and b can be Phaser.Sprite objects
  3. Wow, that's very nice of you! I'll PM you the full source code right away and you can take a look if you have time Edit: nvm it says member rich can't receive new messages when I try to send one Here's the source code: https://www.dropbox.com/s/fnggvf808djla3r/labyrinth.zip
  4. Do you get these issues with most phaser/pixi games or just a few? I can't think of any bad practices I use but maybe there is some optimization work that could be done
  5. Thanks for the feedback! Do my fall down game run slow on your device as well? I'm trying to figure out what's making it run slowly, maybe it's the MozOrientation api (gyro). I've made the portfolio button smaller now and think the direction issue should be solved as well but I have no way of testing it unfortunately.
  6. Hello once again, I got inspired by Fast Racer and decided to make an gyroscope/accelerometer game. It's using gyro.js and Phaser. It's available here: http://games-reachtheflag.rhcloud.com/labyrinth/ I've only tested it on iPad so far so I'd really appreciate it if you try it on other devices and report if it works or not. Thanks!
  7. Thanks, I updated it now with music & sound effects! The new version is live at: http://games-reachth...com/happypairs/ And to answer your question: yep, it's all done with phaser tweens. Thanks for the input, in the new version level 1 & 2 are tutorial levels!
  8. Hello again, I created my second HTML5 game today and I've got to say that I love Phaser! Here it is available to play: http://games-reachtheflag.rhcloud.com/happypairs/ I would really appreciate any feedback and tips!
  9. Thanks! Do anyone have any tips on what to write to sponsors? Should I offer a price straight away and should I suggest different kind of sponsorships (rev share, free distribution if I can have ads etc) or is it just non-exclusive flat fee that's recommended?
  10. Tested on iPad and it ran well! Though maybe the controls would be better with some sort of acceleration instead of the binary left and right speeds that there's now.
  11. I found a temporary solution that works as long as the canvas is centered on the web page. if(game.input.activePointer.pageX > window.innerWidth/2)
  12. Hello, My game is acting really weirdly scaled to both exact fit and show all. For some reason it registers the input coordinates wrong but buttons work fine. I've tested with both the dev branch and the master branch but the problem persist. Any help/known workarounds? Code I use in update () if(game.input.activePointer.isDown && game.input.y < 480-75){ if(game.input.x > 160) { player.body.x += 3; player.angle += 5; } else { player.body.x += -3; player.angle -= 5; }}Best regards
  13. Hello HTML5 Game Dev! I just finished my first HTML5 game! It's quite simple but I think it is pretty good anyway You can play it here: http://games-reachtheflag.rhcloud.com/falldown/ What do you think about it? Is it enough to approach sponsors and what do you think would be a fair price? Best regards
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