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We are looking for a remote animator for our mobile game design team. This is a paid position in a professional and established work environment. Our design team has produced animations for some of the world's leading brands for over a decade. We are looking for an expert in Spine animation software. This position will begin with a few hours per week, but the right candidate will move to full time very quickly if not immediately. We need you available and online in our team backend between 9AM and 4PM EST (US) timezone. The position requires strong experience in mobile game art such as animation and typical 2d art workflow as you will be working with an design and development team coordinators with each project. Strong experience in Spine is mandatory, so speed and familiarity with the software is essential. This is a faced paced environment. The right candidate will be comfortable in this environment. The right candidate will have the potential to remain with us as a career, as many already have. Ideally we are looking for an animator who is comfortable creating animations for humanoid, non-humanoid, and VFX style animations. Our animations needs will vary from project to project on a daily basis. Our design team will prepare static assets and animation requests, and they will be handed to you for fast turnaround animations. Generally you will be working on several different projects concurrently, so being able to shift at a moment's notice from one project to another is essential. This is a high volume, fast paced position. Being able to envision the animation we are producing for a game is also essential. While our design team will provide you with a basic understanding of the animation such as "enemyHitFire: played when the enemy combatant is hit with a fire effect ranged spell", we expect the animator to be able to envision what they also can add to the animation to bring it to life. Creativity and added touches are a strong motivation factor for hire. Finally, because we often find ourselves creating full mini-games from concept sketches and discussions, we are in constant contact with the artist to explain the project when it begins and perform revision work. You must be able to understand English and communicate quickly without difficulty. Below are some of the things we will be wondering about (NOTE, we have training available for some areas such as 2D animation prep): 1.) How comfortable are you with Spine? 2.) How familiar are you with Photoshop techniques and environment? Can you adjust sprite delivery quickly to fit animation needs? 3.) Are you comfortable and experienced with game art, sprite sheets, and overall production flow? 4.) Are you imaginative or prefer working with very strict references and detailed animation descriptions? 5.) Can you animate without the use of IK and Mesh in your animations? If you are interested in the position, please email "careers" at "grimpanda.com" with your hourly salary requirements, portfolio links or examples of work, and best method of chat (Skype etc). Candidates who meet our requirements will be contacted via chat (text only, no worries about Covid hair!) to further discuss the position. These positions will be filled very quickly! Thank you and we look forward to hearing from you!
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We are looking for a remote artist for our mobile game design team. This is a paid position in a professional and established work environment. Our design team has produced art for some of the world's leading brands for over a decade. Art styles range from concept/painted styles to 'pop' vector. This position will start with a few hours per week, but the proper candidate should be ready to move to full time if they are meeting requirements. We need you available and online in our team backend between 9AM and 4PM EST (US) timezone. The position requires strong experience in mobile game art such as animation and typical 2d art workflow as you will be working with animation and development team coordinators with each project. Strong experience in Photoshop CC+ is mandatory, so speed and familiarity with the software is essential. This is a faced paced environment. The right candidate will be comfortable in this environment. The right candidate will have the potential to remain with us as a career, as many already have. Ideally we are looking for an artist who can switch between vector and realistic art styles, but a strong candidate in only one area will be considered. Experience in 3D applications and rendering workflow a plus! Sometimes we may need to render pre-created 3D models into 2D sprites for animating in software. We are looking for an artist who is passionate about creating art and have their own ideas in parallel to the direction our staff will provide. For example, if we show you a mockup of a project, we would like your mind to instantly jump to ideas that you would like to see in that environment, and be a part of the creative process alongside us. We do not want someone who will only follow a sprite list, and contribute nothing else. We are looking for a creative team member. The correct candidate must be able to produce very high quality art for our clients, and quickly. The work you will be involved with are very fast turnaround mini-games, meaning from concept sketches to finished product is usually performed in only a few days. That means we need rapid designs that are approved quickly, and iterative updates while the development team begin to include them in the project. While the games are small, the work is very fast paced, but our online team environments make communication and sharing very easy. Finally, because we often find ourselves creating full mini-games from concept sketches and discussions, we are in constant contact with the artist to explain the project when it begins and perform revision work. You must be able to understand English and communicate quickly without difficulty. Below are some of the things we will be wondering about (NOTE, we have training available for some areas such as 2D animation prep): 1.) How comfortable are you with understanding 2D animation? (Prepping game sprites to be animated, piece exports etc.) 2.) How familiar are you with Photoshop techniques and environment? 3.) Are you comfortable and experienced with game art, sprite sheets, and overall production flow? 4.) Are you imaginative or do you only work off of sprite lists? (For example: We need a little house and yard drawn. Do you suggest/add a little tree with a rope and tire swing? Or we get exactly what we ask for on the list, no less/no more? 5.) How comfortable are you with both vector and realistic, traditional style art? (both is a bonus, but not required! We will consider an expert in either!) If you are interested in the position, please email "careers" at "grimpanda.com" with your hourly salary requirements, portfolio links or examples of work, and best method of chat (Skype etc). Candidates who meet our requirements will be contacted via chat (text only, no worries about Covid hair!) to further discuss the position. These positions will be filled very quickly! Thank you and we look forward to hearing from you!
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paid Paying For Custom Micro-HTML5 Games!
GrimPanda replied to GameBuyer's topic in Jobs (Hiring and Freelance)
If you are offering to purchase these games "non exclusively", that is, for $200 (or whatever) you buy the rights to place them on your site, but you also allow the developer to sell them on other sites (and make money from those sites as well). If you want 'exclusive' rights, then the developer may only sell them to you, no one else, but then of course, you are the only place people may come to play that game, so there's a tradeoff. -
paid Paying For Custom Micro-HTML5 Games!
GrimPanda replied to GameBuyer's topic in Jobs (Hiring and Freelance)
Aww did there have to be pandas? -
GrimPanda reacted to a post in a topic: Possible to build a virtual world game like sims on phaser
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Phaser/Typescript coder needed (paid)
GrimPanda replied to Uknownxl's topic in Jobs (Hiring and Freelance)
Hi there, Are you needing both design (artwork) and development or development only? -
paid 2D Game Developer (Long Term) HTML5 MiniGames
GrimPanda replied to GrimPanda's topic in Jobs (Hiring and Freelance)
Update: We are still taking applications for this position as our team grows. If you are interested please feel free to submit your info, I will update the main post each week and state when we are no longer accepting applications. Thank you!- 3 replies
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paid 2D Game Developer (Long Term) HTML5 MiniGames
GrimPanda replied to GrimPanda's topic in Jobs (Hiring and Freelance)
Yes we are waiting until 8/26/16 for applicants to send us their information, and then will be making a decision soon afterwards.- 3 replies
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UPDATE: Positions are still available as we continue to grow. This post will update when we are no longer accepting applications! Our team is looking for experienced HTML5 developers who are able to join our team immediately as remote freelancers. Duties will range from creating mini games, to full HTML5 games (using Phaser) in addition to simpler conversions. With this in mind, we need a developer who is dedicated, hard working, extremely knowledgeable and who takes pride in his or her product. The position will start with a few simple minigame projects, and has plenty of room to grow for the right candidate into more work, including full html5 games, conversions and more. Payment is based on hourly work, with payment delivered each week. Strong English speaking and communication is mandatory! You may be asked to work in some, or all of the following areas. Please note that you do not have to have experience in all of the areas, and that is ok! Flash: The native files and file assets you may be converting are in .fla format. Slack: With all projects, we do require a very open communication dialogue. We use Slack for our team conversations. HTML5: You will be converting and/or creating HTML5 games for mobile, tablet, and all platforms. Git Repository: Experience with GIT is a plus, but can train for this. Phaser: Phaser knowledge is a must! You should demonstrate a mastery with all of it’s features, and have titles in your portfolio using the framework. Additional Skills: Experience in other languages, libraries and tools will be useful, so please include any additional skills you may have in your initial contact with us.Our projects all require precise skills, a quick turnaround time, and an extremely high quality product. We concentrate on polish such as tweens, particles and little details that give life to each game. Having an eye for game design and well polished end results are critical! The three biggest things we look for are excellent communication skills, the ability to not only develop exactly what is given to you, but also contribute new ideas and creative thinking, and finally timeliness. You must be available between 11am to 8pm EST Monday through Friday. Our workload is heavy, so being available during these hours are critical! Please submit your portfolio and hourly wage requirements to jobs @ grimpanda.com, thanks!
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How much is reasonable for a game artist
GrimPanda replied to scottywalker92's topic in Jobs (Hiring and Freelance)
This is a hard question to answer with a flat statement. It depends on so many factors. Obviously the quality of the artist will dictate a large portion of the price, in a sense, the rule 'you get what you pay for' applies. However there are outliers to this rule. Some artists are overpriced for their quality, and others underpriced. To some extent, the style of the artwork will also become a factor. You will see variations in pixel, vector, and painted/bashed styles. There is also location and contract length to consider that will affect the price. It will depend on how the contract is setup as to how you pay them. This too can be affected by different reasons. How do you bill your client? Do they require hourly pricing or per diem/per job pricing? Does the artist have a preference or demand? You'll likely have to be flexible and find a setup that works for each job. If the client and artists don't have restrictions on it, you can likely do what fits best for you. If they do, you'll have to find a way to meet with their needs, or possible negotiate a middle ground. -
WE ARE LOOKING FOR 2D ARTISTS AND ILLUSTRATORS
GrimPanda replied to TutoTOONS's topic in Jobs (Hiring and Freelance)
I'm confused as to the payment you are offering in this position, is there any compensation for the artwork that is being done for you? Or are you taking the artwork provided from the artists, using your programmers and publishing the game under your brand name? Can you go into a little more detail about this?- 1 reply
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phantomas reacted to a post in a topic: [Phaser] Kidmons presents four games for kids
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Very very nice. Absolutely great work here.
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Awesome, and congrats! Excited to see this. Nice steam page too, love the humor mixed in with the details in the vid and page, especially this bit: “White Snake: Fa Hai, you do not know love” Xiao Meng, on a Chinese website that stole our game (Google translated)
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[Phaser] Kidmons presents four games for kids
GrimPanda replied to phantomas's topic in Game Showcase
Love seeing stuff like this, great job!