Hello. I've been playing with Phaser a bit more. Considering version 1 is still on the way out, it's a framework I'm happy with and would recommend to developers! Anyway, I have a few questions I could use some help with: 1) When I flip a character (flipped = true), the sprite seems to become a bit blurred. Also, the flipped version seems to have more of an offset in animations. For example, when not flipped, a walking animation could have a 1 pixel offset on each frame. However, once flipped, that becomes a 2 to 3 pixel offset. Just wondering if that's a known situation or I'm doing something wrong. 2) Is it possible to scale tween, or just adjust the scale in general? I've tried things like object.scale.x = 0.5, but that makes the object disappear entirely. Again, I could just be messing up somewhere. 3) Is there masking available at the moment? 4) Is it possible to rotate an object from its origin point? I think the source said it's unavailable at the moment but I'd like to confirm. Thank you! Great work with the framework so far .