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walfin

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Everything posted by walfin

  1. @obiot Here's my latest melonjs game! It's a very simple one. Arch super-villain Poo Tin, which is literally a tin of poo, wants to blot out the colours blue and yellow from the earth! To stop Poo Tin, you have to paint Poo Tin out with a blue and yellow paintbrush! All net proceeds (i.e. after deducting all expenses incurred for this product and subject to the withdrawal being able to be performed in view of Microsoft and Google's minimum payment threshold) shall be donated for humanitarian causes. This game is a work of fiction for entertainment purposes only. Any resemblance to actual persons, living or dead, or entities or events, is purely coincidental. https://play.google.com/store/apps/details?id=com.customautosys.pootin It is quite expensive because the net proceeds will be donated to charity. Stay tuned for the Microsoft Store release which is coming soon!
  2. walfin

    Typescript

    Dear Olivier, Is it possible to use TypeScript with melonjs? E.g. can I use a TypeScript class to extend from a Jay-extend class?
  3. As you guys know, The COVID-19 / Viral Game is my flagship 1st full-fledged melonjs game. Not too long ago, I got vaccinated with my first Moderna jab. Hooray! My second one is coming up soon. So the jab has given me motivation. Why not add in a new gameplay feature to The Viral Game? Unfortunately I can't give you the vaccine if you haven't been vaccinated, but you can feel satisfied by simulating the effects of the vaccine on-screen! To support the international push towards vaccination, we have added a Vaccination gameplay feature in The Viral Game! You simply need to click the button, wait for the vaccination to build, then deploy it. It will then start spawning mRNA in the game, which does no damage. When attacked and killed by your white blood cells, it promotes your white blood cells, giving them a star at the top right-hand corner and higher damage against the real viruses in the game. You can watch our video here: Download The Viral Game here for Android: https://play.google.com/store/apps/details?id=com.customautosys.viralgame Visit https://customautosys.com/products/covidgame for The COVID-19 Game for desktop and web (web version works on iOS). Go on, support vaccination and play The Viral Game now!
  4. walfin

    SVG

    Hi Olivier, is it possible to render SVG with MelonJS? Any plans to support SVG? I have read that it is possible to drawImage an SVG to canvas now: https://stackoverflow.com/questions/3768565/drawing-an-svg-file-on-a-html5-canvas. Seems like Three.js renders SVG using WebGL too: https://threejs.org/docs/#examples/en/renderers/SVGRenderer.
  5. walfin

    melonJS 8.0.0

    Hooray to melonJS 8.0.1! ??
  6. https://play.google.com/store/apps/details?id=com.customautosys.viralgame Hooray! Google Play appeal approved again (yes they suspended my app then I appealed on the basis that it was a wrongful suspension as I did not use COVID-19 in the metadata). Now working with melonJS 8.0.1! Hope some of you can test it to see if the random crashing bug still plagues the app. On a happy note, resizing / orientation changing should work now!
  7. Google Play appeal approved! The app may be found at the same URL, https://play.google.com/store/apps/details?id=com.customautosys.viralgame
  8. Amazon also censored my app for the same reason. But Samsung was fine.
  9. Sad, my app got suspended by Google due to COVID-19 references (I suspect it was my new promotional video). Now appealing and will update on the appeal results here.
  10. Android app approved! https://play.google.com/store/apps/details?id=com.customautosys.viralgame It's called The Viral Game on Android as Google Play currently bans the use of COVID-19 in all apps not produced by government organisations.
  11. Firefox extension approved: https://addons.mozilla.org/en-US/firefox/addon/the-covid-19-game Chrome extension approved: https://chrome.google.com/webstore/detail/the-covid-19-game/bmchlajjghhhhbjicciaphnkbckekamk
  12. I solved the problem by nesting the sprite in 2 Containers. Clunky, but whaddya know, it works.
  13. Thanks Olivier, thanks to your tip to ensure that releasePointerEvent is called whenever items are removed, I have fixed one source of my game's random freezes.
  14. The first Alpha release of The COVID-19 Game is out! Play as the red blood cells and white blood cells and defend the body against the infection of SARS, MERS & COVID-19. This is quite possibly the first Real-Time Strategy / Real-Time Tactical style game to be developed using Quasar & MelonJS. It’s probably the third game in the world about COVID-19. It’s been deployed to a single page app, Electron, Android & a browser extension. Check out https://customautosys.com/covidgame now! I have already uploaded the Android app to the Play Store and the BEX to the Chrome Web Store & Firefox extensions repository. It’ll take a while for those to approve. I’ll update the links here once the store listings are approved. However, you can already access the Snap Store listing: https://snapcraft.io/covidgame (for Linux users). Many thanks to obiot for creating melonjs! Hope you can work on those bug fixes soon so I can also iron out the bugs in my game.
  15. I am trying to rotate a Sprite. However, it rotates around the 0,0 of the world instead. I have tried translating it back to 0,0, rotating it, then translating it back to the original x,y again, but it still did not work. How do I rotate a Sprite around its current position?
  16. Hi, I am trying to make a game where I am using melonjs to render an isometric tilemap but there is a sidebar at the side rendered in HTML so my canvas does not take up the entire screen. When the orientation changes or the browser is resized, I want the canvas to be resized as well. However, the moment I call me.video.renderer.resize in my window resize handler, the screen irrevocably turns completely black. Calling me.video.renderer.reset does not help. Neither does calling me.game.repaint nor me.game.viewport.resize. I have tried both the WebGL and Canvas renderers, to no avail. Does anyone know of any way to fix this? I am using melonjs 7.1.1.
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