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Wandrinceen

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  1. There are many engines that can have "easily" (as in easier than in game maker) implemented networking solution: UE4: networking built-in. Unity: deprecated networking built-in. People use public frameworks and assets. There are few good ones. CryEngine Godot Languages: UE4: C++. Unity: C#. Tutorials for beginners: C#: https://docs.microsoft.com/en-us/dotnet/csharp/tutorials/intro-to-csharp/ Unity: https://gamedevsuccess.com/game-design/ Unity also has popular Mirror framework that has what you need (u can connect from both browser and windows exe standalone and play on the same server together). Its also quite good framework overall. By the way, both UE4 and Unity are easy and intuitive like game maker. In both you have objects. These objects have components and/or scripts on them. UE4 seems kind of overkill... I used both engines a little bit of time and ue4 was less intuitive.
  2. As someone who doesnt like bikes, this gameis quite interesting, because its not too passive like many browser games are. im impressed by the fact that my browser has no lags at all despite going through the scene/map so fast? how did you make it? what id change: - first races could be MUCH harder though maybe except first one, can you even lose? - i have 1900x1020 monitor and it goes to fullscreen automatically and the graphics is all stretched, looks weird - green color scheme is not my type and there you have pixelated biker but really good game and optimized perhaps update it few times and add lobby & multiplayer & ladderS?
  3. its funny game but theres no sense of progression and the speed of blocks is increasing quite slowly apart from that good
  4. Hello :) Browser games truly interest me, and I wanted tomake one, for example in Phaser 3. But since browser games are laggy.. Which framework/engine is the best to make web-optimized game and get the most fps with the least computer/browser usage? I also heard something about web assembly but i am not sure if its a way of programming a game or if all popular frameworks and engines already export to it in the end! Thanks
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