cool but coming back to my original question... how do i improve it?
if you change the gameDesc.text variable and put in shorter or longer text the timing will be off or, depending on how short the text is, it will fit in the rectangle and doesn't even need to scroll.
can i calculate how big the text / texttexture? will be given the font size / width of the object and use that so it won't truncate my text if it's longer or stop the setinterval if the text fits within it's parent?