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Ploopploop

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  1. I want to import my .babylon model with animation into my code but the model didn't appear and if it does appear, the animation won't work. This is the code var human = new BABYLON.Mesh.CreateBox("human", 1.0, scene); human.isVisible = false; human.position.y = 0; human.position.x = 0; BABYLON.SceneLoader.ImportMesh("", "models/Vanquish/Human/", "Humans.babylon", scene, function(newMeshes, particleSystems, skeletons){ skeleton = skeletons[0]; skeletonMesh = newMeshes[0]; scene.beginAnimation(skeleton, 0, 20, false, 2.5); for(i = 0; i < newMeshes.length; i++){ newMeshes.parent = human; } });
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