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makowey

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Everything posted by makowey

  1. In Knister, a.k.a. Würfel Bingo or High Score, each player takes a pencil and a playing sheet with a 5x5 matrix. A round consists of 25 die rolls of two standard six-sided dice. After each die roll, each player places the sum rolled into one of the fields on his game board. https://biblionar.ro/games/knister
  2. In a game of Faraway, you play 8 cards in front of you, from left to right. They represent how you explore the continent. Each card is a Region, and in each of them you’ll discover the wonders the island can offer, and you will meet its denizens. They will ask you to explore the island for them, as they are looking for specific resources. https://biblionar.ro/games/faraway
  3. Take It Easy is a true multi-player solitaire in which each player individually completes a hexagon-shaped board with spots for 19 hexagon tiles. There's no limit to number of players if you've got enough sets on hand. https://biblionar.ro/games/takeiteasy
  4. Better to switch completely to another platform, like Phaser 3.0, which is a cool framework. I had issues in getting work the Panda2 on my PC (Windows 11, parallel desktop...). I would love to be able to open my old projects on Apple M1 but I doubt...
  5. Thank you for all your valuable inputs. This will target to a very specific audience(reduced number of users) and I don't have any expectations regarding profit. Initially, I had in my mind some sort of minecraft viewer, which seems to be at this moment impossible. I would like to stick on panda2, so probably I'll try something using code from like Cubes 3D, Airplane 3D, Three.js & Cannon.js...
  6. Hello Panda2 users and gamers, I would like to have your opinions about this kind of project. I think even to build a game requires lot of skills [programming/mathematics/physics/design]. And I suppose this kind of project is not for a single programmer. My experience is limited to some trivia games and some stories, if we can call these games. I would like to build something similar to Minecraft engine where the users can build their worlds. I would like to start with minimum functionality like building with different type of blocks (different textures, different sizes) in an unlimited space. I'm not focusing now in the multiplayer functionality I would like to focus only on the creative part of the game, where the user can either build something either explore an existing world (models) in an interactive way. As example I found this public source: http://nurgak.github.io/Cube-engine/, but I would prefer Panda 2 as framework. It is feasible? (in my opinion is yes, but I don't know exactly how to start) Any thoughts? Thank you in advance for any kind of feedback.
  7. https://www.panda2.io/games/woriar has the "Enter name" functionality in place.
  8. Yes, I can confirm that. For 3.7.94 or lower is working.
  9. makowey

    Hosh

    I have same issue with the sounds, using m4a format.
  10. Hello, any update on this issue? I'm getting same exception: Uncaught Error: Slot not found: name (spine:4426) "spine": "3.8.95" I didn't understand the solution: Where I can find this spine setting?
  11. @enpu Yes. It looks like the maximize/minimize buttons form disappeared. The gray bar from the last capture is from panda editor. Should contains the 3 buttons (min/max/exit). That disappeared when I called the game.system.fullscreen(). If the live form is detached will be always on fullscreen mode, if the live panel is reattached back this is shown in his place, but the whole editor is in a full screen mode. My supposition is that the editor should contains some option to exit from fullscreen, like Window -> Minimize/Zoom. My OS taskbar is hidden only when Panda editor is selected/on view.
  12. @enpu Yes, all good on 2.7.1dev branch, thanks. ? I have another issue, editor related. I ran the game in detached window mode, with a fullscreen option in the game. The screen had been maximized by calling of game.system.fullscreen(), but now I cannot resize it back as is in attached mode. Same for the editor window. Maybe I missing something. Reinstalled on same PC, same issue. Installed on new PC - okay. Some caches save this fullscreen preferences.
  13. @enpu I did it -> version 2.7.0. I'm getting: Uncaught TypeError: Cannot read property 'replace' of undefined at Class.parseFont (loader.js:342) at Class.<anonymous> (core.js:932) at XMLHttpRequest.<anonymous> (core.js:932) font[name][cont[0]] = cont[1].replace(/['"]+/g, ''); Thanks
  14. @enpu I tried with this http://kvazars.com/littera/ & https://github.com/libgdx/libgdx/wiki/Hiero.
  15. Hi, I have a similar issue: game.addAsset('font.fnt'); game.createScene('Main', { backgroundColor: '#00CCFF', init: function() { var info = new game.Text('Informations'); info.addTo(this.stage); var text = new game.SystemText('System text...'); text.addTo(this.stage); } }); I tried with different types of *.fnt (xml, txt formats), same result. Text not rendering. I attached media folder & main screen capture. Thanks for help, Claudiu.
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