Lets say you have an options screen where you are outfitting a character. The character is in the middle of the screen (like a cartoon viking) and he is animated on a loop (swinging ax). The user has a properties palette at the bottom of the screen where they can outfit their character (add a hat, change color of armor, change ax to a bat, etc.) how do you make the character who is an animated vector dynamically change to reflect the changes the user is making to that character? Do you start with a standard vector and layer on top of it? the problem I see is I want him animated as he stands their (some games you see the character kind of bouncing, looking around, etc while you are building them) so I am not sure how to programmatically change attributes of an animated graphic... any help on how this would be accomplished would be appreciate....
Matt