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Hi. Your boilerplate has inspired me to have a go at a multiplayer game. My experience so far is only with static sites. I have forked the boilerplate repo and cloned it locally. Having made some changes to reflect the name of my game I pushed it to my github here https://github.com/dragonmaths/nine-clone-morris
Following the instructions here https://devcenter.heroku.com/articles/getting-started-with-nodejs#introduction
I have successfully got to the stage of creating the app but on trying to push it I got a load of error messages after this point.
remote: sh: 1: tsc: not found
Prior to all this I had tried cloning the boilerplate and using the deploy button but the deployment never finished. I also tried the steps on the the original clone and got the same error message.
When and if you get the time perhaps you could give me a suggestion where I'm going wrong.
My node is 3.9.2 and npm 3.10.9.
Should you need any further information please let me know.
Thanks in advance
John
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Hi John, that's great
Brian had the same issue recently: https://github.com/endel/babylonjs-multiplayer-boilerplate/issues/1
You can also set the "NPM_CONFIG_PRODUCTION" environment variable to "false" through Heroku's administration panel.
Don't hesitate to open issues on GitHub if you have any issues.
Good luck in your game!
Cheers!
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Thanks for the information, next time I have a problem I will check the issues first. Soory not to get back to you sooner but when I set the
"NPM_CONFIG_PRODUCTION" environment variable to "false" I came up with a timeout problem (I am dragonmaths) and didn't want to reply and say all is well and neither did I want to mention the problem here as I had found out about using issues on github and so wanted to use that.
Anyway all my issues so far you have resolved and I appreciate both the boilerplate you have contributed and the help you have given to me and others .
I expect I will come across new problems as I further learn about multi-user sites and heroku.
Once again thank you for your help
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