If I change the position of a TilemapLayer, should I expect that the worldX and worldY coordinates of the tiles it contains also change?
I would like to be able to move or rotate my tilemap, then retrieve the world coordinates of a particular tile contained within it. It doesn't seem that a particular tile's worldX and worldY ever changes, regardless of where I place the TilemapLayer.
Thanks for any input.
Regards,
Scott