Jump to content

Vesmy

Members
  • Posts

    4
  • Joined

  • Last visited

Vesmy's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Hi, I am using Babylon GUI because of labels of meshes. But if mesh is very small and cannot be seen, label disappear. Is there any way to make TextBlock in BABYLON GUI always visible (There must be label.linkWithMesh(sphere).)? There is playground (for reproduce zoom out camera).
  2. Hi, is there any way to render circle (planet orbit), which will have always same thickness (for example 3px), no matter the camera radius or angle? Here is (unfunctional) example.
  3. @Deltakosh Thanks for answer, but I have another problem with this. I need render our galaxy Milky Way and our planet Earth abreast. Milky Way has diameter 100 000 light years (it's 946 100 000 000 000 000 km), and Earth has diameter 12 756 km. So, when Milky Way is 10^5 Babylon's size-units long, my function is x / 10^14. Then Earth must have 10^(-9) Babylon's size-units. Unfortunately, Earth is not visible (even if I zoom it), and if I set: camera.minZ = Math.pow(10, -9) there is same problem as when I set big maxZ - pointer events are not called on mesh. Any idea how to do this?
  4. I need to create very large scene (there are meshes with size 10, but also with 10^6). It requires set: camera.maxZ = Math.pow(10, 10) But then is not working pickedMesh (pickedMesh is always null): scene.pick(scene.pointerX, scene.pointerY).pickedMesh Is there any way to use very large camera visibility with functional pickedMesh? Here is demo.
×
×
  • Create New...