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Capitaine Herlock
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http://github.com/albator2018
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Capitaine Herlock's Achievements
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Capitaine Herlock reacted to a post in a topic: My Phaser Story
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Capitaine Herlock reacted to a post in a topic: Update plugin
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phaser 3 Translate Phaser 2 "addChild" to Phaser 3
Capitaine Herlock replied to alr92's topic in Phaser 3
Really usefull this FAQ page, THX a lot samme -
AFAIK, there are many ways to code in PhaserJS, because javascript it self have many different versions like ES6, but for typescript and coffeescript I let you read this article https://medium.com/@caspervonb/a-brief-totally-accurate-history-of-programming-languages-cd93ec806124
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Capitaine Herlock reacted to a post in a topic: Phaser Instant Games Tutorials
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Capitaine Herlock reacted to a post in a topic: Welcome to the Facebook Instant Games forum
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Capitaine Herlock reacted to a post in a topic: [Phaser] Mafia Pool Tricks
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Capitaine Herlock reacted to a post in a topic: Unstable - My Phaser Game, Released Last Week
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Capitaine Herlock reacted to a post in a topic: [Phaser] Rabbit Run
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Capitaine Herlock reacted to a post in a topic: Creating Minimap as second Camera view
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Capitaine Herlock reacted to a post in a topic: Impactjs now open source
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Capitaine Herlock reacted to a post in a topic: Impactjs now open source
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gg thx, but i don't understand why the "-" doesn't work on my azerty keyboard, i just noticed that i have beaten the actual high score but it doesn't record my score https://youtu.be/wIjacfYjxwQ
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Nebulaz.io - another io game about ship fleets
Capitaine Herlock replied to asyncrobot's topic in Game Showcase
gg thx, it takes a little bit of time to understand how to buy ships and create a fleet, then it is really funny when the other players comes and destroy all your fleet while you try to escape https://youtu.be/7VNW2FQ44Z4 -
pauseUpdate: explanation? Can't get it to work
Capitaine Herlock replied to casey's topic in Phaser 2
Does the book Interphase1 explains how to manage pause in an #PhaserJS manner or it's from scratch, because the example of @samme answers the question of how to pause in an easy manner -
Anyone using gamedistribution.com as a publisher?
Capitaine Herlock replied to mazoku's topic in General Talk
I have published games on itch.io but in the context of Game Jams -
Hi, I am actually using this tool for my spritesheet https://www.leshylabs.com/apps/sstool/
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Madclaws reacted to a post in a topic: Store Many Levels in one single Map(Tiled)
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adam reacted to a post in a topic: Three.js or Babylon.js for room design
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Three.js or Babylon.js for room design
Capitaine Herlock replied to Art Vandelay's topic in Questions & Answers
Hi, i am new to babylonjs i find that it's better then threejs in term of the discussions here in the forum -
Hello, I just have submitted a basic game around Phaser in the actual game jam https://reneromain.itch.io/githubgameoff2017 Feel free to discuss it in itch.io
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Hi, Take a look at https://gitlab.com/lunafromthemoon/RenJS you'll like it
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Which software do you recommend to build the game for mobile?
Capitaine Herlock replied to khleug35's topic in Phaser 2
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Which software do you recommend to build the game for mobile?
Capitaine Herlock replied to khleug35's topic in Phaser 2
This is probably because you have to allow HTTP connxion in you app to let it connect to the internet -
Nice to see that babylonjs was presented in the last Siggraph
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The first layer i use is a green background then i add a tree from Zelda light world spritesheet, right after i define the tiles which the sprite will collide, in this order it worked fine, then i create the player
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I've noticed that the order in which you declare the layers and the player are important