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boghdady

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Everything posted by boghdady

  1. Matt, I can't thank you enough for taking the time to actually go through my post and provide all that advise! I truly highly appreciate it! I've decided to focus solely on the programming side of game development. With that said, I'll not even delve into monetization methods nor platforms; as this should only come at a very later stage I believe. Yesterday I was on holiday, and luckily my family was out as well; so I had 8 full hours of programming. I built 2 classes to allow sprites & multiple layer tiles. Outcome of such could be found here (not my gfx, just googled and grabbed any pictures I could find): http://www.boghdady.com/JSProgramming/MonsterGame/main.html Going through Phaser's website, I discovered all those classes and even more are part of its framework. So I headed over to Udemy and used a coupon code to enroll in "The Complete Mobile Game Development Course with Phaser" for only $10. Its a 10 hours course, so hopefully will give me some solid ground-work on some of the different programming aspects I'm missing right now. I've updated my journal, in hopes that someday it could be useful to other newbies paving their way into the industry
  2. Matt, thank you for taking the time to go through my post and actually provide some solid advise there, much apprecated! I've already started tweaking the games I've created during the Udemy course. Taught myself how to do sprites, and already have it functioning now. My 2 biggest concerns are 1) finding enough time to program & be good at it with all the work & family responsibilities I have, and 2) the work actually paying off (I'm not a good marketeer ) Unfortunately I lack any vision right now on what type of game I would want to create, and thus I'm just learning topics at random. I might just go to Apple's or Google's stores and check the top charts to get some inspirations. I'm parking the creation of the game graphics and audio for now, although I'm sure these will become real burdens once I start to get serious. Will probably have to throw-in some investments in those before I even have any income from the development of games. Never thought there were too many aspects into game development, but I'm willing to stick to it till the end
  3. Hello all, I'm new to this forums and to the game development as a whole; so thought about introducing myself as well as try and maintain a journal of my progress I'm a 30 year old Mechanical Engineer from Egypt. Since high-school, I've on & off into web-development, but never into game development. Unfortunately I'm not doing it as a hobby, but rather as an attempt to drive a very much needed second income in a country struggling with an economic crisis. My current progress: October 23rd, 2017: Enrolled in Udemy's "Tile Classics in JS for HTML5 Canvas" course for $11 November 3rd, 2017: Finished all 14 hours of the course, with all included exercises. The course covered alot on the logic behind 2d tile-based games. But lacked any details on AI, sprites, audio, ... Outcome of course (+ some personal learnings): http://boghdady.com/JSProgramming/MonsterGame/main.html November 4th, 2017: Enrolled in Udemy's "The Complete Mobile Game Development Course with Phaser" course for $10 Next Steps: I plan on purchasing TV's "Making Money with HTML5" later when I have enough confidence and ability to build decent games. I expect to spend at least a couple of month studying the ins & outs of phaser before that though. Spending so far: Udemy Courses: $21 Feel free to leave any tips, recommendations, advice, ... As it is really very well needed
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