
BlackMojito
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About BlackMojito
- Birthday 03/23/1987
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Shanghai
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I just read the source code and yes CreateScreenshot calls internally drawImage...
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Hi Folks, I am reading the documentation https://doc.babylonjs.com/how_to/render_scene_on_a_png. But in my case, if I just want to take a simple screenshot, is there anyway to do it directly using html5 APIs? I know that we have drawImage function but it seems to be used only for 2d canvas. How can I do it then? Thanks
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More details, I am developing the "viewer" component and I need to provide it as a React Component to the front-end team. Is there any example? Or is there any instruction?
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Hi Luaacro, Hum...finally I integrated SAO (https://threejs.org/examples/webgl_postprocessing_sao.html) in my App.
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Hi Folks, I saw in the github that we had "[viewer] - Add support for React.js #3077" (https://github.com/BabylonJS/Babylon.js/issues/3077). What is it exactly for? I am asking because I am considering using React as the UI framework of my App. Another question is what is the "viewer" here stand for?
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Is there a built-in way to apply an animation on a camera?
BlackMojito replied to BlackMojito's topic in Questions & Answers
Very helpful. Thank you guy. -
As the title describes...I would like to have per pixel value...
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babbleon reacted to a post in a topic: Is there a way/callback to know that a texture has been completely loaded?
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The bounding box implementation is very ambiguous
BlackMojito replied to BlackMojito's topic in Questions & Answers
Haha. since beta4 or later?