
o0Corps0o
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Everything posted by o0Corps0o
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i dont think it matters what phone they test with unless you're working to the Lighter IG games (less than 1mb and work on Android 4.x.x)
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Multiplayer Turn Based Against Random
o0Corps0o replied to o0Corps0o's topic in Facebook Instant Games
Does matchAsync() return anything when there is a match? ie. does it return who is player1/player2 or something like that? What i'd like to do is random two players, and one of them will play their move, and the other one will get a 'wait for other player to make their move', type of thing... Thanks. -
Hiya, We've made a turn based instant game where people can choose to play against their friends.. This works fine. But we're looking at possibly adding the ability to play against a Random Opponent. Has anyone had any experience in making something like this? At the moment if i put a button on to 'Play Random Player' it will search for another player (matchasync).. and if someone else is looking it will create the link. However, i'm struggling to get my head around it, because i dont really want this and want to know if there is another way? Because what i need it really that you click 'Play Random' and then it starts up the game, player makes their move, and then it sends the game data to a random player?
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Whilst i'm waiting for individual verification, i'm looking at these lightweight games and what you need in order to get your game in the lightweight list. I saw that you need to do a screencast of your game on certain mobile devices. I went into my local second hand electrical shop to take a look at the phones available. Its hard to find a phone with the exact model number mentioned in the list. However there was a HTC Desire there. On the list of devices mentioned, it does have HTC Desire but no model number.. Can I assume that any HTC desire will be good enough to get a screen cast? As I've alread spent money on buying an iphone etc to get the apple dev kit.. and dont really want to splash out more money if it doesnt work Thanks
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I'd like to hear if you manage to get anywhere, cause I can't find any decent contact information... Only relaying stuff through Noel to get any kind of feedback at the moment, and i'm sure he answers a majority of issues. I thought i saw a post recently about Individual Verification coming soon, but i can't find it anywhere any more, so dont know if its been removed, or if i just dreamed it. But yeah, i'm kinda stuck at the moment with our game ready to go, but needing the last hurdle of verification to move forward
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Reward Adverts / Interstitual Adverts Question
o0Corps0o replied to o0Corps0o's topic in Facebook Instant Games
Thanks Noel, I have now contacted the Audience Network, and hopefully will get a reply. And yes, the appealing process is that one you suggested (which I should hear from this week). I'm hoping that the issue is that I set it all up before I got the review, and now that the review has passed, hoping the audience network will be ok. Cheers. -
Reward Adverts / Interstitual Adverts Question
o0Corps0o replied to o0Corps0o's topic in Facebook Instant Games
My App ID is 263154244429285 I'm basically getting confused about the whole situation of getting a game live. I know there is a new Individual Form to fill in coming in the next few weeks (i think i read from your article). The game has been reviewed and passed, great, i can also play with people that I invite, and they also will see the adverts. But when i look at the Monetisation Manager, it says that the traffic is blocked whilst its in appeal (but still shows ads). Unless i have the wrong end of the stick and it is working fine. The only thing i guess before i launch is to do the Business Verification (as an Individual) which i'll have to wait for.. Thanks. -
I have a game made, and have included Reward Adverts and/or Interstitual into the game. I can see them when I play the game, but its saying in the review that 'the traffic has been blocked'. Does this mean that the adverts won't show for people? Do I need to be Business Verified in order to use the Adverts for monetisation?
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In the end I didn't change the context.. I just made a work around, so if it errored with the same context, i just wouldn't change it and go back to the game. (Or send it somewhere else if need be, but this would be all done in the 'catch' part if a new context couldn't be created for whatever reason). Hope that helps..