//game.load.spritesheet('playersheet', 'resources/data/Towers/coffee-tower-mit-hintergrund.png', 64, 64);
Player = function(game, x, y){
game.load.spritesheet('playersheet', 'resources/data/Towers/coffee-tower-mit-hintergrund.png', 64, 64);
Phaser.Sprite.call(this, game, x, y, 'playersheet');
this.anAttribute = 'whatever'; this.anotherAttribute = 20;};
Player.prototype = Object.create(Phaser.Sprite.prototype);
Player.prototype.constructor = Player;
throws:
Phaser.Loader - script[Player]: error loading asset from URL resources/js/Player.js
Phaser.Cache.getImage: Key "playersheet" not found in Cache.
main:
in preload
game.load.script('Player', 'resources/js/Player.js');
in create
testPlayer = new Player(game,77,77);