http://www.babylonjs-playground.com/#18OA3I#6
I seem to be having a problem understanding rotations.
I have imported a model and am attempting a couple of things but first problem
scene.getMeshByName("Cylinder002").rotation.y += 0.01;
and
scene.getMeshByName("Cylinder002").rotation.z += 0.01;
seem to rotate the model about the same axis. can anyone explain whats going on?
Also the rotation doesn't seem to occur around the centre on the object.
this does seem to do what I want to do (even if i can't get my camera in the correct position for the moment)
scene.getMeshByName("Cylinder002").rotate(new BABYLON.Vector3(0, 1, 0), 0.01, BABYLON.Space.LOCAL);