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Polywelder

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  1. I submit them to Newgrounds, Kongregate, Game Jolt, and Armor Games.
  2. Notepad++ with various libraries like Phaser and three.js (depending on the project). I use Scratch.mit.edu to prototype ideas (since it's syntax is so similar to javascript).
  3. I know it's kinda rich of me to say, but I strongly suggest programming the effect yourself. It's a great learning experience if you have the time. Here's a fantastic basic tutorial for a super fast quasi-3d effect (Even though it's in Scratch, the math applicable anywhere): https://scratch.mit.edu/projects/25977969/ Here's a much more thorough 3d graphics programming tutorial series (using Pseudo-code): http://gamedevelopment.tutsplus.com/tutorials/lets-build-a-3d-graphics-engine-points-vectors-and-basic-concepts--gamedev-8143 And finally, this video series by Computerphile is a fantastic introductory walkthrough on the whole 3d rendering process:
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