I know it's kinda rich of me to say, but I strongly suggest programming the effect yourself. It's a great learning experience if you have the time.
Here's a fantastic basic tutorial for a super fast quasi-3d effect (Even though it's in Scratch, the math applicable anywhere): https://scratch.mit.edu/projects/25977969/
Here's a much more thorough 3d graphics programming tutorial series (using Pseudo-code): http://gamedevelopment.tutsplus.com/tutorials/lets-build-a-3d-graphics-engine-points-vectors-and-basic-concepts--gamedev-8143
And finally, this video series by Computerphile is a fantastic introductory walkthrough on the whole 3d rendering process: