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Everything posted by kenta88
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Hello guys, I just completed a little demo: a very small VR scene editor. I'll be very happy if you wanna try and give me back some feedback. Don't forget also to get a look into the code https://github.com/kenta88/react-imago3d Thanks
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about c++ events and handle http://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html
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Yes! after all yours answers I share that opinion
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Hi guys, Thanks to temechon and omar for replies! @OMAR your answer is great! Now I have a good argument to answer next time. thanks a lot!!!
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Hi guys, I was in a talk where a guy asked to me : 'why using babylon.js to create game with webgl if now unity export a completed webgl application?' I don't know how unity exporters works, but... Do you have any opinion about it? This question blow my mind Thanks
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Hi Pryme8, Sorry I see your post post just now. Alligned to amorgan answer, I created a method that save some information about position and other stuff inside local storage. This is enough for me. Do you have any different idea about it?
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Hi guys, Do you know any best conference focused on front end and new open source technologies in europe? Thanks a lot
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Hi guys, Here turin again I would know if there are any techniques to save the state of game in babylon.js I use a game object as a root of entire canvas (as described into learning babylon.js ebook). I create an angular app and I would to change the route without loose the current game. I thinking about saving the state inside the $rootscope and reload it when I need. But I'm not sure that is a good way. Do you know any idea about it? Thanks
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Ok guys! My friend find the solutions: http://babylonjs-playground.com/#JXJ2I#14 Thanks a lot for the support ^^
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Hey guys! Here Turin !!! First of all I want to regards you for the support! I will regard especially wingnut about the event to understand how to use event "when the cube sleep" . My mate, that works in this project with me, find that solution: var matrix = self.getWorldMatrix(); matrix = matrix.clone(); matrix.setTranslation(new BABYLON.Vector3(0,0,0)); var vx = BABYLON.Vector3.TransformCoordinates(new BABYLON.Vector3(1,0,0), matrix).normalize(); var vy = BABYLON.Vector3.TransformCoordinates(new BABYLON.Vector3(0,1,0), matrix).normalize(); var vz = BABYLON.Vector3.TransformCoordinates(new BABYLON.Vector3(0,0,1), matrix).normalize(); console.log(vx.x + " " + vx.y + " " + vx.z ); console.log(vy.x + " " + vy.y + " " + vy.z ); console.log(vz.x + " " + vz.y + " " + vz.z ); But I'm waiting to understand how this could works I hope that it could be for you a little help. here the playground: http://babylonjs-playground.com/#JXJ2I#10
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Hi detlakosh! Thanks, I posted here a very simple example: http://babylonjs-playground.com/#JXJ2I#1 When the cube stop rotating I would to recognize which face look up. Just to simulate a dice's launch. Thanks a lot
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Hi guys, I hope this is the right way to ask this question: I would to create a dice to launch and discover the results. I started with this code: //GUI: dice for launch 'use strict'; brainCrashGameFactories .factory('Dice', ['$rootScope','GameObject', function($rootScope,GameObject){ var Dice = function(game) { GameObject.call(this,"dice",game); this.game=game; this.position = new BABYLON.Vector3(3,3,3); this.rotationQuaternion = BABYLON.Quaternion.RotationYawPitchRoll(0,Math.PI/8,0); var vertexData = BABYLON.VertexData.CreateBox(0.3,BABYLON.Mesh.DEFAULTSIDE); vertexData.applyToMesh(this); this.game.shadows.getShadowMap().renderList.push(this); var material = new BABYLON.StandardMaterial('groundMaterial',this.game.scene); material.diffuseColor = new BABYLON.Color3(0.5, 0.5, 1); this.material = material; this.checkCollisions = true; this.setPhysicsState({impostor: BABYLON.PhysicsEngine.BoxImpostor, mass:1, friction:0.3, restitution:1}); this.applyImpulse(new BABYLON.Vector3(0.5,0.5,0), this.position); var localPosition = this.getPositionExpressedInLocalSpace(); var that=this; setInterval(function(){ console.log(that.rotationQuaternion);},1000); /*var mq = this.rotationQuaternion; var q = BABYLON.Quaternion.RotationAxis(BABYLON.Axis.Y, s); this.rotationQuaternion = q.multiply(mq); this.body.body.setQuaternion(this.rotationQuaternion); this.body.body.sleeping = false;*/ } Dice.prototype = Object.create(GameObject.prototype); Dice.prototype.constructor = Dice; return Dice; }]); I would know if is possibile to understand when the dice stop to roll and understand the result. I would to know which face of the cube look up! Do you know any way to do this? Thanks a lot
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hi @temechon I started your book last week to prepare a game for an hackaton. I bought the completed version. I worked with three.js before ,following a lot of book to develop webgl app, and I found your approach great! Mainly Usefull for newbies of babylon like me! I started very quickly to developing and creating enviroment. I want to reccomend this book to anybody would to start with babylon.js and webgl. after the hackaton I'll share my code on github. You can use like you want Thanks a lot