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Levelfactory

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Everything posted by Levelfactory

  1. Thanks for your thorough look, a restart button will be added soon. You are right about the restart bug, I noticed that appearing too today, I will try to fix that bug in the next update. Do you remember how you got into the state with the two loose tiles? It's something I haven't seen before and I want to look into that!
  2. It's a bit of a long story. It had something to do with another app I made which broke the rules. You can now undo your moves in the newest update! If you find any bugs, please let me know! http://www.levelfactory.com/tangram/
  3. I like that you refer to the time when programmers had to be so creative with scarce resources, and you're right. Somehow I always got stack overflow errors with Java when recursing too deep, and I got too bored to fix that. An undo button is an absolute must and it is one of the things I plan to implement soon. Also I want to have a level editor more in the way of Mario Maker, where it is better integrated in the game. Thanks for your reply!
  4. Wow, thanks everyone for the reactions! I made Tile Collapse for mobile first, but I had to remove it from the app stores. So now I ported it to HTML5! There are a couple of valid points. As chg notices, the flood fill algorithm doesn't seek deep enough to clear all the tiles, this had to do with memory limitations on mobile platforms, but I'll fix this on the HTML5 version. I will add a few more screens with instructions and a few tip messages, as it is not clear that in this game you can only remove tiles when there are two or more of the same color connected. This explains chg's second 'bug'. Thanks everyone for playing, I'm looking forward to see all the cool puzzles you can design!
  5. Hi everyone, I'd like to introduce you to my new HTML5 game: Tile Collapse 2! It includes a level editor so everyone can design their own puzzles! Check it out on levelfactory.com: http://www.levelfactory.com/marble/
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