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Bodman
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blackhawx reacted to a post in a topic: Popup blocked (window.open) in pointerdown handler.
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Never mind, I figured it out. this.input.on('pointerdown', (pointer, targets) => { this.input.addUpCallback(()=>{ window.open('https://fb.gg/play/freeriderjumps', '_blank'); },true) });
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Hi, I'm having trouble with browsers blocking popups. I know the rule is that it needs to be in response to a user action. Is this a bug with phaser? this.input.on('pointerdown', (pointer, targets) => { window.open('https://fb.gg/play/freeriderjumps', '_blank'); }); Thanks
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pingu reacted to a post in a topic: Facebook instant game losing input after backgrounded
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Noel reacted to a post in a topic: (#551) This person isn't available right now.
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(#551) This person isn't available right now.
Bodman replied to Barabus's topic in Facebook Instant Games
I have figured it out. You need to turn on "Allow messages" from your game. This may be a new change. I don't know but it solved the problem. -
I have never got it to return true. Even with updated google pixel on latest android version.
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(#551) This person isn't available right now.
Bodman replied to Barabus's topic in Facebook Instant Games
Same problem. Been trying for days. -
Great! Thanks for the input! I usually use node-canvas but it requires many non node decencies. I'll have to see about PhantomJS .
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- messenger bot
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pingu reacted to a post in a topic: Messenger game bot image generation
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For those who have experience with developing out a facebook messenger game bot. Have any of you created a bot that generates images dynamically via user profile images? If so, what is your process for this? Are you using node-canvas? Are you creating the image on the client side and then passing the created image to the bot for future use? How did you tackle this problem? Thanks for any insight you bring Example
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I believe it only took a few days. We integrated ads before we submitted the game from the start. I found the people at the official facebook group helpful if you run into problems. https://www.facebook.com/groups/instantgamedevelopers/
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Thanks a lot for your Feedback! Yeah the game is not easy haha. Most people rage quit within 100m, so we're working on that. As for the scores not loading, I'm currently working on fixing that . Thanks again
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I had fun with it. The API they have is fairly easy to work with. Yes, Advertising is integrated. (Interstitials and Rewarded Videos) . In game purchases are only for Android at the moment and we didn't integrate them. It is possible tho. The organic traffic is fairly good so far from what we're seeing. The platform lends itself well to quick small competitive games.
- 7 replies
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Hi everyone! With the help of Phaser 3 I introduce... Free Rider Jumps! This is using the facebook messenger platform. The first instant game by Kano . Available on desktop, and mobile . Its a single track. Goal is to get the best score you can. You earn points by going the distance and doing it with style by doing tricks! Mobile & Desktop on Messenger Search "Free Rider Jumps" or try http://m.me/freeriderjumps?game=freeriderjumps Desktop Only on FB https://www.facebook.com/instantgames/183911338963055/ Still some work to do on it, like music / sounds, but the bulk of what we wanted is there. Feel free to give feedback / ask questions.
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Edit: Never mind. Typescript Type Docs are just incorrect This must be an easy solution, but I can't figure it out. I'm trying to make phaser render with a transparent background, but I'm getting a black background every time. Here is my initialization new Phaser.Game({ type: Phaser.AUTO, width: Config.width, height: Config.height, scene: Scenes, parent:document.getElementById('game'), "render.transparent": true }); Anything I'm doing incorrectly? Thanks again,
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It's some how fixed itself. Thanks a ton for the input!
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No luck. It seems to be an issue with IPhoneX.