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iLKke

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  • Website URL
    http://ilkke.blogspot.com

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  • Gender
    Male
  • Location
    Psydney
  • Interests
    pixels and bleeps

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  1. Thanks, will try it out!
  2. I found this olden Phaser 2 thread on how to enable autocomplete in Brackets using the Ternific extension: http://www.html5gamedevs.com/topic/35475-phaser-auto-completion-with-brackets/ Does anyone have a tern plugin for Phaser 3? I would be very grateful
  3. Sad to hear you had trouble with Live preview in Brackets, it is definitely meant to remove the need to run your own server while working. In fact that is probably the main reason to use Brackets rather than say Sublime Text. Other than that I think that your beginner's guide is a great idea! But please consider allowing read access by default. As it is you have to manually allow every single person access to your document.
  4. Sorry if this is a silly idea, but I thought it might be simpler for some cases than converting the font data to JSON. How about loading the font as a spritesheet? With fixed width fonts (for example pixel fonts) all you'd need is a text string with the order of characters like "abcdefghijklmnopqrstuvwxyz0123456789,.!?;:'()-+" to act as a lookup table, and of course you'd need a custom function to convert any string of text into a block of graphics on the screen. Again apologies if this only makes sense to myself
  5. Very nice, I just beat the game. My only nitpick is that it only gets challenging later on. Also it would be most awesome if it had generated levels later on
  6. I only tried the first one so far but it scales and works nice. Lovely game.
  7. I just had to comment on this as my avatar is pirate-themed Looking lovely!
  8. Clever in more than one way. Deserves all the attention it can get The minimal yet effective presentation reminded me of the best early computer games. This could have been made on a speccy or a c64.
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