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Posts
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Everything posted by ramspeed
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Hi everyone, I'm looking for someone well-versed in Phaser to help me build a component for a game that allows users to upload a photo to use as their avatar. This would need to function for both mobile and desktop and allow people to interactively crop their image. I'm using Firebase so knowledge there is a plus, but not a deal breaker. This is a paid gig. Please let me know if you can help - Thanks!
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Brilliant - thank you!
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Hey I dunno if anyone can help me, but I followed along with this tutorial to add CPMStar ads to the start of my game: http://www.emanueleferonato.com/2016/03/10/how-to-publish-your-html5-game-on-facebook-using-facebook-login-share-and-cpmstar-ads/ I signed up for an account with CPMStar and set up my game and they give me this spot id#: 14520QB5D9BE5C which looks to be used with Flash. My game is HTML5... All the examples I can find online use a "pid" which doesn't remotely resemble the code I was given: <script language="Javascript"> var cpmstar_rnd=Math.round(Math.random()*999999); var cpmstar_pid=10016; document.writeln("<SCR"+"IPT language='Javascript' src='//server.cpmstar.com/view.aspx?poolid="+cpmstar_pid+"&script=1&rnd="+cpmstar_rnd+"'></SCR"+"IPT>"); </script> Can anyone offer advice? Thanks
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I like it!
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Weird! As soon as I posted this the Sponsors and Portals page reappeared. Maybe it's hiding stuff that isn't new for me.... either way please disregard sorry.
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I noticed the sponsors/publishers forum below Business is gone. Is that intentional? Oddly, when I browse the forums on mobile it doesn't appear either. Anyway just curious if it was just not showing up for me.
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[Phaser] Metroid (Alpha 2 released on March 29th)
ramspeed replied to nkholski's topic in Game Showcase
Very neat!- 23 replies
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"Diesoft will gain rights to modify, distribute, use for commercial usage" Nothing shady about that....
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Mattstyles: I'm getting an undefined error. Shohan: I am able to create a global object using your approach: game.global = { monkey: 15, gameManager: new GameManager(), TestIt: function() { console.log('Shohan'); } }; This allows me to reference gameManager elsewhere like this: this.game.global.gameManager.doStuff(); Does that seem like a viable approach? Thanks for the input guys.
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Hey there, I'm new to javascript and I'm trying to figure out how to create a global singleton for generic functions. I can create global variables in the Boot state, but I'd like to create an object that holds global vars and functions. I'm instancing a custom GameManager script in the index.html file like so: //initialize framework var game = new Phaser.Game(640, 960, Phaser.AUTO, 'game'); //create global object var gameManager = new GameManager(); My GameManager.js file looks like this: var GameManager = function GameManager() { console.log('game manager created'); this.myName = "adrian"; this.GetName = function() { console.log("my name is "+this.myName); } }; The problem is gameManager object is undefined elsewhere in game. Any suggestions? Thanks
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Wow nice.
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Hello! Here's a little promotional game I just completed with Phaser. This is my first foray into javascript/html5 and I think it turned out neat. Please give it a play in your browser! http://www.silveroaks.com/newyears http://www.silveroaks.com/christmas/ Thanks! [edit 12/31 - I added a little interactive Christmas card built with Phaser as well] I've found Phaser to be a great framework -- a lot of advergaming and promotional possibilities.
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- promotion
- advertising
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Neat example! Can someone show me how to make that black mask an image that you erase through?
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Please disregard. Upon further inspection it looks like having my game hosted on an HTML5 game portal is the way to go. Thanks again Phaser Community!
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I've seen examples for including banner ads for Phonegap, CocoonJS, etc. but I'd like to add them to the bottom of my game played in a browser. What's the best way to accomplish this? Thanks
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Please disregard this question. I switched the compilation to using Web+ instead of Canvas and it worked great! Maybe this note will help someone out. Thanks again
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Hi, I've got a couple questions for wrapping my Phaser project for Android with cloud.ludei.com: I downloaded the Phaser template for mobile on Git Hub, but it's missing all the image files so it just shows a blank screen: Full Screen Mobile Template I'd like to find a template because everything I do ends up with my game scaled down in the bottom left of the screen (see enclosed image). Anyone else running into this? Much thanks!
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Good morning! Quick question: I'm attaching tweens to sprites as a property ala: vSprite.myTween = this.add.tween(vSprite ,,, Do I need to explicitly remove the tweens before killing the sprite or will a sprite kill remove those tween references? Not sure if I need this: this.tweens.remove(vSprite.myTween) Thanks ya'll
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What if my game was running as a desktop windows application?
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Hey, does anyone know if there is an API or some kind of interface I can hook into Phaser to communicate with hardware via a serial port? Thanks and I love this framework. Adrian