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maca134

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  1. Just wanted to know if anyone knew if its possible to do a tiles map texture with a height map. I tried applying a vertex data to submesh but it only showed the first tile. My end aim is to have a large world map for a game with a high detail map texture. Some of the texture potentially are 30k pixels and well it doesnt like loading them
  2. The block disappear when the bounding box (the black cube) here (there are 2 objects there): Goes out of shot, im presuming the engine thinks the blocks dont need rendering anymore.
  3. nvm fixed it It was the mesh bounding box mesh.getBoundingInfo()._update(BABYLON.Matrix.Scaling(new BABYLON.Vector3(820, 100, 820)));Playground also updated for anyone in the future
  4. Here is a playground that show the problem http://www.babylonjs-playground.com/#V78LI Fixed: http://www.babylonjs-playground.com/#V78LI#3 If you move around abit the red blocks disappear
  5. The only problem im having now is the particles disappear when the cam gets too close.
  6. Thats seems to be what im looking for, thank you very much
  7. So im pretty new to babylonjs, getting my head around most of it but i wanted to ask for some "good practices" advice. Im creating a map preview for a game, i have the actual map working nicely but wanted to know the best way to create 1000s of small, cuboid shapes to represent buildings. I found when i simply dumped the meshes on the map, fps dropped massively. Are there any existing approaches to this kind of problem around? Cheers
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