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Dovyski

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    as3gamegears

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  1. @orangepascal How did you survive the spoiler storm for so long? :D

  2. Great, thanks for the feedback, Rich! About the other editors, I am aware of them, I even got inspired by a few. As I go with the project, it will be easier to see where Codebot stands compared to the others.
  3. Hey there! First let me introduce myself. My name is Fernando, I am a long time Flash game developer who is one of the maintainers of Flixel Community. I've being willing to try Phaser for a while, but I think my start with it will be in an unusual way. A few months ago I started working on a project called Codebot, an IDE focused on gamedev. Recently I shifted its development to make it available in the cloud, so Phaser became a perfect match for that endeavor. I am planning to add a project template related to Phaser, so anyone can easily open a new tab in the browser, create a project and have a Phaser game up and running in seconds. Combining it with the features I am adding to the IDE, such as drag and drop to upload files, in-IDE assets finder, custom build and in-browser testing, I think Codebot can help the Phaser community, easing the entrance barrier for newcomers especially. Since no configuration is required, it will be a lot easier to try Phaser, all in the browser. I would like your feedback on that. Do you think it is a good idea? Here is an image of the IDE at the moment (follow the development here):
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